Matt Filer   North Somerset, United Kingdom (Great Britain)
Game modder and web developer.
Currently working on Alien Isolation Zombies for Black Ops 3!
Currently Online
About Me
PC Specs
CPU: Intel Core i7-4790K Quad Core 4.0GHz
GPU: Zotac GeForce GTX 980 Ti 6GB AMP!
RAM: Kingston HyperX Fury Black DDR3 16GB
Case: Fractal Design Define R5 Black
Storage: Samsung 850 EVO-Series SSD 500GB, Western Digital Black HDD 4TB
Monitor: BenQ GW2765HT 1440p 60Hz 27.0"
VR Headset: HTC Vive

Other Gaming Profiles
Xbox: MattFiler
Origin: MattFiler
Battlenet: MattFiler#2600
Uplay: MattFiler98

"Call of Duty: Black Ops III" Mods
Alien Isolation Zombies (my current project)
LV-426 Zombies Challenge Map

"Alien: Isolation" Mods
Runaround Rex Mod
Pre-Release In-Game HUD Mod
Debug Checkpoint Mod
• Texture Modding Tool
Quicker Loading Screens
Exit Button On Death
No Crosshair
No Enemies on Sevastopol
Remove the Motion Tracker
Overpowered Pistol
Access Tuner Hack
Silent Movement
Health Regeneration
Replacement Mission 1 Cutscene
New Game Intros

"Aliens: Colonial Marines" Mods
TemplarGFX's ACM Overhaul
ACM Map Selector
Ultra Optimised Game
Alternate Splash Screens
No Gravity
Graphics and AI Improvements

"Jedi Knight: Jedi Academy" Mods
Evolution of Combat IV
Evolution of Combat III Remastered
Workshop Showcase
There's a new threat on Sevastopol.

Fight your way through the zombie hordes in the Spaceflight Terminal to escape to the Tow Platform!
Created by - MattFiler
Screenshot Showcase
Weaponizing demons. For a brighter tomorrow!
315 21 21
Artwork Showcase
You have my sympathies.
291 13 12

Recent Activity

87 hrs on record
last played on Sep 25
88 hrs on record
last played on Sep 25
6.0 hrs on record
last played on Sep 24
ProjectMatching Jan 10 @ 2:55pm 
Map Review (BO3 Custom "Alien Isolation" / Zombies)
There's nothing that can beat your map at the moment! you should be proud of what you've created. Overall, i would give this map a 8/10. 10/10 if the map had a boss in and if it was larger! Still a stunning map! you've done a good job with the textures and the references from alien isolation!
-MAD Matching [Lewis]
ProjectMatching Dec 17, 2016 @ 12:02pm 
@MattFiler - you're very welcome! I hope it get's fixed soon! Best of wishes on the map <3
MattFiler Dec 17, 2016 @ 11:42am 
@DriP - Thanks! I'm happy people are enjoying the map. Since the latest BO3 update I've been unable to start the game so I'm waiting on a fix before I can do any more updates to the map.
ProjectMatching Dec 17, 2016 @ 5:11am 
Amazing work you're doing sir! Really enjoy your map. I have a suggestion. Add the alien from alien isolation as a boss. For e.g re-skin the panzer or brutas. thanks for making such an amazing map! have a wonderful christmas!
MattFiler Sep 16, 2016 @ 6:19pm 
@sobriQuet Have a read of the mod guide. That will talk you through extracting models and importing into Blender. For skeletons it's a bit more complicated. I believe you'd need to use the animation extracting steps and then use the skeletons you extract with the animations.
söbrii Sep 16, 2016 @ 2:35pm 
I was wondering if it was possible to extract models and textures from Alien: Isolation, and whether said models would still have a usable skeletal rig, or if I'd have to rig it myself. I was planning a short animation using Isolation resources. Thank you!