The Complete Nintendo Wii Resource
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A rather short, simple game at heart, but with lots of colour (both visual and backstory) and varied outcomes.
You command a defence force whose task is to save as many lives as you can from seemingly unending waves of zombies. But this is not your traditional zombie game, no buckets of blood and splattering internal organs, these zombies are simply, pink.
Pink dots to be precise. The game distances you from the street level action, that's not your job, your only focus is the long term plan. The strategies, the plans, the yellow dots. This is a game of filtering, guide the yellow dots to where the extraction helicopter can pick them up, whilst keeping the zombies moving as long as possible, into the sights of your defence forces.
Various types of equipment are at your disposal. You'll develop favourites, and combine them in a multitude of ways to complement each other, carefully laid out plans bringing your goals to fruition. All of which will fall apart when the action starts.
KABOOM! SMASH, FZZZZ, BANG!
Like it's predecessor, Just Cause 2 is all about the explosions, and what beautiful explosions they are. Refined and elegant NPC interaction, deep and meaningful character development, emotional story line and a heart-renching romance, Just Cause 2 has none of these. It is the best summarisation of what people enjoy about good action films, all rolled up in one game. It's all about keeping the action flowing, never letting things slows down, all to the backdrop of a beautiful landscape. I personally simply enjoy blasting over the hills and down the valleys in the small agency jet.
The action can drag on at times, the soldiers chasing you give up too easily, and some of the missons aren't particularly interesting, but following the story closely is not what this games about. It is just about exploring and finding new things to do and interesting ways to do them.
One final word, BLAMO!
Darwinia's strangely attractive cousin, whom you noticed on the other side of the room at a party once, but then promptly forgot about. Expanding on a successful game world can be very risky, and you always end up disappointing someone. Some of Darwinia's fans were disappointed with Multiwinia, but I like it. It lacks Darwinia's "soul" but makes up for it in various ways.
I haven't played the online multiplayer so I can't comment on that, but I've had plenty of fun just playing the AI.
To me, the game feels alive, my favourite aspect of the game is watching all the various components interacting with each other. An outpost guarded with turrets operated by alert 'winians, unfortunate plague victims quarantined on the edge of the map (or sent charging into the enemy...), an island that had Soul Destroyers released onto it, now a wasteland of ethereal floating souls, and a forboding looking spaceship hovering above...
Multiwinia is missing Darwinia's story, so I make my own.