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Cavou
Miles
British Columbia, Canada 
Writer of the (currently unpublished) "Bliss" fiction book series, the short story "The Terminal", which I finished as of 7/10/10, and the novella "Legend of Guram."
Gets a A average in school.
Consider myself atleast somewhat insane.
Plays Fallout: New Vegas, previously Garry's Mod.
Favorite hobby is shooting airsoft guns.
Enjoys horror elements in video games.
Currently reading "The Name of the Wind."
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Fallout: New Vegas improves upon the fundamental gameplay of Fallout 3 is almost every aspect, creating a fairly deep and choice-based RPG, focusing on faction allegiance this time instead of karma like in Fallout 3. The game is lined with memorable moments and scenes throughout the main game and it's 4 fantastic DLC. Although lacking (for the most part) the cinematic explosions, large scale war, and vertibirds flying all over the place, Fallout: New Vegas focsuses more on characterization, dialogue and voice acting to draw in players, while still managing to deliver a solid and explosive climax in both the main game and 4th DLC (Lonesome Road). While Fallout 3 only allowed you to join a specific side, Fallout: New Vegas opens up with hundreds of game-changing choices about who to help, and who to slaughter, and watching your actions bear fruit brings forth goose bumps like nothing else. Just makes sure to install a few player-made patches before playing it.
Fallout: New Vegas: Old World Blues is the entire Fallout: New Vegas experience packed almost perfectly into about 6+ hours of adventure (and thats with collecting very few optional goodies). Old World Blues is very funny (as a matter of fact, OWB contains some of the best humor I've seen yet in Fallout), intelligent (with many allusions to literature and an interesting story), vast (with a great many areas to explore optionally), giving you a home base to operate from, and leaves room to be played by a pacifist. However, at the same time it also improves on Fallout: New Vegas' and Fallout 3's fault of lack of asthetic variation by making the enviroments more detailed and varied this time around. Also, unlike most other Fallout games and DLC, OWB actually had a satifying concluding final boss, which really reminded me of bosses from classic N64 games like Shadows of the Empire, all it needed was some good boss music...
It also has the most likable set of armor in all of gaming.
Call of Cthulhu: Dark Corners of the Earth is a very obscure game, yet one I hold very close to my heart. It is a shame that it's developer, "Headfirst", went bankrupt before they could put out a sequel, as they certainly did a fantastic job with this one. Call of Cthulhu is a mixture of first person shooting action set in the 1930s with period weaponry, tense (yet sometimes frustrating) stealth, mediocrely difficult puzzle solving, and good old Lovecraftian horror. As the title would suggest, the game is based off of the works of Howard Philips Lovecraft, a horror writer from the 1920s-30s, although the game is more based off of his short story, The Shadow Over Innsmouth, rather than his other titular short story, Call of Cthulhu. The plot is memorable and full of twists, yet for a full understanding of what exactly is happening, you will need to get the "A rank" ending, although I suggest watching it on Youtube, as it is hard to get an "A rank" for most people.




