6 people found this review helpful
Recommended
0.0 hrs last two weeks / 76.9 hrs on record (55.0 hrs at review time)
Posted: May 30, 2016 @ 12:37am
Updated: Jul 29, 2016 @ 12:51am
Product received for free

Early Access Review
Well, it's sort of a mixed bag.
Feels like a real battlefield with real battlefield mechanics, which in a balanced game is very fun and rewarding, win or lose. But which can also translate to a few good specialty classes like tankers, pilots, and snipers obliterating your entire team unendingly on occassion. It could be argued that this adds a sense of realism, that sometimes your forces are horrendously outmatched and it's all you can do to not die instantly and painfully like in a real battle, but it's not surprisingly not very fun when it happens.

The weapon grinding system is a significant impedement, which is again a mixed bag. On one hand it really does set in a sense of being a raw recruit who has to earn their ranks to merit better equipment, forces you to hone your skills with a, limited but ultimately satisfying, proper era rifle that you might have otherwise ignored, and gives a great satisfaction on the battlefield when you get the drop on a better equiped enemy, appropriate the dead man's tools and have your turn at raining death. On the other hand once you start you won't have any AV potential for a while and can do literally nothing to harm a tank. It's incredibly frustrating. Your grenades are useless, your rifle is useless, there are some panzerfaust that spawn around and they're probably the most wonky aiming useless weapon in the game that will only ever be used successfully for friendly fire. This means that one decent tanker who keeps their head down can literally dominate an entire team of noobs with impunity. Another problem is the delayed access to machine guns, which can play a pivotal role in capturing/defending points, given they are typically close quarter affairs where the bolt action rifles new players are stuck with show their limitations greatest. Again, it could be argued that this provides a sense of realism, the feebleness of a man against a hulking metal montrosity of death, and the circumstancial superiority of weapons; that unfortunately your enemy does and you don't have. But again, not very fun per se. Rewarding when you overcome them though.

I can't really say much for the later game mechanics at the moment, but at its base it's a pretty fun infantry game if you can accept the occasional unfairness of its realistic inclinations and work with them. Really wish it had better team communication mechanics though.
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