A group for Alien Swarm players who want a tactical and honorable game.
Rules of engagement when playing with fellow members:
1) Try to stick together and don't rush like mad
2) Don't exploit map bugs (Reactor's helicopter, Timor's ethereal rock, jumping over closed doors)
3) Don't bring more than 1 flamer per squad
4) Don't use grenade launchers
5) Try to make sure there's a medic on the team
These rules aren't set in stone, and it's fine if you choose not to abide by 1 or 2 of them, but try to keep the idea of honorable and tactical gameplay close to your heart.
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Gypsy Horse
Tradin' mah baws off. I do 1:1 on normal weapons, sweet deals on all the rest. Add me if somethin's caught yer eye.
Edmonton, Alberta, Canada 
I will ALWAYS leave you trade rep, unless requested not to. If you can't be bothered to return the favour, I will delete what rep I left you. This extends to rep left on forums and anywhere else, as well. Crappy policy, but leaving rep ain't that hard.
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Having purchased this game after hearing all the supposedly bad stuff that was in it, I was quite surprised to find a fun and, at times, hilarious game awaiting me. I haven't played through an entire single player campaign in ages, and this one's easily worth more than one play-through - sure, it's your basic "defeat the bad aliens and win the game" kind of plot so often seen in other titles, but there's more to it than that.
After all, what other game gives you so many choices on how to kill an alien? You can A) Shoot it with a conventional weapon like a shotgun, rifle, or rocket launcher, B) Use a plasma weapon on it and melt it, C) Throw it into a building, or D) Throw said building into the alien. I gave up using the "normal" weapons early on, let me tell you.
After completing the campaign, you get some unlockables, one being an equippable magical unicorn that farts death rays out of its anus. Do you really need to read any further? Buy it - NOW!
This is like a combo of the Fallout games, the Mad Max movies, and Red Dead Redemption. The world covers 1000 square kilometers, and is filled to the brim with stuff to do and places to explore. Graphically, it's mind-blowing for an MMO - standing around, watching the sun set is pretty cool. Unless you get attacked by a giant chicken. It runs great, too - the starting points, often loaded with players, don't lag too bad.
You can travel on foot, by horse, or by vehicle. And, yes, you can fight while you ride/drive. There are quests to do and folks to help, but upon leaving the starting area and finishing its few associated quests, you're free to explore.
There's abandoned buildings and settlements all over the place, and scavenging, as well as hunting, make up a major part of the gameplay. As far as I've seen, you've no reason to join a clan or party - going it alone is very doable.
All the fun without all the lag is SR3's motto, where great graphics and wacky gameplay are the rule of the day. You'll be hard-pressed to find the clunky performance of its predecessor in this sleek, polished sequel from Volition & THQ.
Think GTA without all the sombre seriousness. Think Just Cause without all the random crashes. Think Duke Nukem without all the...wait...this is supposed to be G-rated, right? Scratch that last bit.
SR3 is sandbox to the extreme. Sure, there's a main story arc, and interesting side quests, but is that really why you play this game? Heck, no! You just wanna drive a semi into a helicopter...while your character's completely starkers! Or run down the sidewalk, tasering random people into spastic fits of electric displeasure!
Think of Saints Row: The Third as a guilty pleasure. One of those things you hide under the bed, waiting until your parents are out to bring it into the light.
Also: jet bikes! What more do you need? Buy it! NOW!









