St. Louis, 1920. Located at the junction of the Mississippi and Missouri Rivers, the city is one of the nation's largest. It's both a major river port, and a major train hub.
The recent enactment of national Prohibition promises to bring great change. For better, or for worse. The city's once prosperous breweries struggle to remain in business. Most do not survive. But an emerging underground industry begins filling the gaps. Or the taps, as it were.
Meanwhile, restauranteur Atlas May owns and operates a modest niche within the city - the Little Daisy Cafe. But his unassuming establishment happens also to be a portal into the extensive maze of limestone caves below St. Louis. And, by all accounts, Atlas is an opportunist.
Soon, though St. Louis is dry on the surface, there's a wellspring underground. A club-shaped pin worn under the collar or inside the lapel grants trusted patrons access to this subterranean place - the Lackadaisy Speakeasy.
The location of St. Louis in the middle of the country means illegal liquor flows in by numerous routes. Never at a loss for supply, Lackadaisy prospers and becomes the city's most prominent bootleg operation. Atlas has a small empire. But as Prohibition persists, formidable rivals begin to emerge. The competition is anything but friendly. Enemies lurk around every corner. And in 1926, Atlas meets a violent end.
Lackadaisy falls into the hands of his widow, Mitzi May. But there are rumors of her involvement in his death. Amidst shaken loyalties and mounting pressures from competitors, there is a great exodus of constituents - a near fatal blow for Lackadaisy itself. By 1927, only a small faction of Atlas' crew and a handful of steadfast patrons remain. The organization struggles to survive.
And so, while the rest of the city and much of the world celebrate the Spirit of St. Louis, certain other individuals are preoccupied with the spirits IN St. Louis.
A very niche game. A list of things you need to like this are, financial management, dungeon crawling, and an affinity for anime-esque story telling and atmosphere. If you like at least two out of three, this game is at least worth a look. I myself am addicted, each new character is memorable and (in most cases) likable, as well as scattered throughout the length of the game; much like added features and items. making progression a breeze, never feeling same-y or like a grind. The gameplay is challenging on all sides, financial and the dungeon, meaning you'll never sit back and relax. I've found myself literally on the edge of my seat trying to make enough for a payment, only to have that magic moment where and overstocked item goes up in value. It has an amazing skill in creating tension, that effects me in way not even many horror games do for me. I love this game, and I hope you'll at least check it out, it's gotten me through a lot of hard times and I owe it this recommendation.
I honestly haven't tried this yet on steam, but let me tell you, it was awesome even when it was souly supported by Nexon. If you like unique concepts, you'll love this. It's all the fun of the arcade style beat-em' ups with the grind rewards of an MMO. Meaning you get to beat the crap out of waves of enemies while actually having fun and felling like you're progressing! I love this game, and the least I can ask is that you just give it a shot. It won't dissapoint.
You get a mixed bag with this one. I enjoyed the hell out of it but there's a few flaws that really nag at you during gameplay. For one, the player is far too over powered: I loved mowing down hordes of enemies, but there's just no real challenge. Even when the tanks roll in, all you have to do is steal one and wreck everything. The only real challenege is the brutes, but once you learn the tricks to them, they fall pretty easily. Add in that you eventually get to purchace immunities to things like bullets, fire, and falling, and eventually you'll start looking for something to top the excitement. that leads me to two: The game is always exciting, and when something is always exciting, it becomes the norm. Eventually I found myself overlooking the rediculous things happening around me, and instead seeing it as the norm. For three: The DLC is less than steller, and actually quite disapointing. Much of it should have already been included from the start. Still worth the buy though!