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March 5, 2009
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GrandMaster

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You don't see a battle. You *hear* it. Black powder blasting by the ton on all sides. Black smoke blinding you and choking you and making you vomit. Then the French come out of the smoke - not in a line, but in a column. And they march towards our thin line, kettledrums hammering like hell and a golden eagle blazing overhead. They march slowly, and it takes them a long time to reach you, and you can't see them in smoke. But you can hear the drums. They march out of the smoke, and you fire a volley. And the front rank of the column falls, and the next rank steps over them, with drums hammering, and the column smashes your line like a hammer breaking glass... and Napoleon has won another battle. But if you don't run - if you stand until you can smell the garlic, and fire volley after volley, three rounds a minute - then they slow down. They stop. And then they run away. All you've got to do is stand, and fire three rounds a minute. Now, you and I know you can fire three rounds a minute. But can you stand?

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Empire Hints And Tips "Play It Like Sharpe"

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GrandMaster posted on November 20, 2009 @ 11:21am
Currently playing Modern Warfare 2 ...X Box Awesome !!!!!
 
[FR]Marshal Phillipe Boisverts posted on November 02, 2009 @ 5:17pm
I am lookoing forward to Napoleon Total WAr, should watch Sharpe thenplay
 
.:DE:. Cruickshanks posted on October 10, 2009 @ 9:38am
Is "Crusaders: Thy Kingdom Come" any good?
 
GrandMaster posted on September 29, 2009 @ 10:54am
Its launch is February I believe hopefully it should be as addictive as ETW. I personally enjoy the online Battles.
Whether you are a war gamer or novice I am sure Napoleon Total War will be epic.
 
.:DE:. Cruickshanks posted on September 28, 2009 @ 2:01pm
Sharpe is a total LEGEND!! I got the boxset last Christmas, you must be looking forward to Napoleon Total War! :o)
 
GrandMaster posted on June 15, 2009 @ 9:34am
Remember, when you play as Britain, you need to remember that you are a
large island. It will be very foolish for the enemy to invade if you control the
seas, and a large land army. Technology research is extremely
vital to your country, so make sure you always upgrade your tech for better
and strong troops and a stronger economy.

If you want a hint as Great Britain, naval blockades are a good source of
money and since you have a large navy, be mindful of that. Also, remember
that your navy needs to be equal in all three theatres, because pirates will
certainly be a big pain. I had to move a European fleet to America because
I neglected to keep an eye on that area. Needless to say, Pirates are quite
strong, they will use Galleons, which are equal to a Fourth Rate Ship of the
Nine.

Technology wise, you will need to concentrate on all aspects. You need to
play a lot of catchup, so naval techs are going to be important to start.


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GLOBAL TOTAL WAR - Public
13 Members  |  1 In-Game  |  4 Online  |  0 In Group Chat

"Ye Gads"

If somehow you’ve not yet heard of the Total War games, you couldn’t be coming in at a better time. The time in question is the 18th Century, which sees the Industrial Revolution, George Washington’s American War of Independence and the French Revolution; it’s the time of Napoleon’s European conquest and the rise of Arthur Wellesley, the first Duke of Wellington.

We’re talking about tall ships laden with cannon fighting for naval supremacy, fields fogged with the smoke of thousands of muskets, and the fanatical endeavour to forge a global empire. The 18th Century was a time of near-constant strife, and Empire: Total War aims to give you full control over every aspect of command for the 12 playable factions.
As we’re talking about global expansion, naval might is more important than ever, so for the first time in a Total War game you’re given direct command over naval battles rather than having to auto-resolve. The scope of Empire reaches from North America to Europe and the Middle East, and all the way to India.

The different environments and inhabitants of these continents will all play differently and pose different challenges too. A European army fighting another European army might be a straightforward affair, but native North American tribes will use guerilla warfare due to the large swathes of forest. Similarly, Indian armies will field rockets, imported European artillery and elephants for you to deal with.

As gunpowder is the weapon of choice, land battles play very differently to the mostly melee combat of previous Total War games. In the ancient world ranged units rarely won you a battle – notable exceptions to this include the English longbowmen of Agincourt who slaughtered most of the suicidally arrogant French nobility, or the infamous unit of archers in the Shogun: Total War tutorial.

In Empire, the power of gunpowder means that almost every effective unit is a ranged one. Fields of fire need to be considered, cover should be hid behind, and buildings can even be garrisoned and fired from. And while bayonets may have been standard issue for most soldiers, committing troops to melee combat isn’t a decision to take lightly as it’ll bog troops down.

The developer, Creative Assembly, promises that the Grand Campaign victory conditions for Empire will be tighter and more relevant to the faction you’re playing. This will be especially true of the smaller factions which will have more manageable goals than having to conquer half of the known world as was the case in so many previous Total War games.

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