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Gameplay Stats
Member since:
November 27, 2007
Steam Rating:
10
Playing time:
103.1 hrs past 2 weeks
Source SDK
26.2 hrs / 1571.2 hrs
Garry's Mod
22.5 hrs / 5180.3 hrs
View stats
SpaceChem
16 hrs / 49.6 hrs
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Half-Life 2
12.2 hrs / 252.1 hrs
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Half-Life: Opposing Force
11.5 hrs / 20.1 hrs
Source SDK Base 2007
10.6 hrs / 172.5 hrs
Screenshots

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Steam Profile

Ghor

Profile _

YEAH WHAT

California, United States 

No information given.


Comments _
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Edgeworth posted on January 17, 2012 @ 11:20pm
what has soppa done to you
 
BN posted on December 02, 2011 @ 7:39pm
more like source sdGAY base owned
 
top ◕‿◕ posted on July 03, 2011 @ 5:51am
free ticket
 
Baximus posted on May 15, 2011 @ 2:49am
Ghor, sandwich enthusiast.
 
Torchpost posted on May 13, 2011 @ 7:44am
Pretty baller image, brah.
 
Sam Za Nemesis posted on February 18, 2011 @ 5:55am
Over 4000 hours in GMOD.


Groups _
Opposing Force 2 Devs
14 Members  |  2 In-Game  |  5 Online  |  0 In Group Chat

Opposing Force 2's here.

Steam Group for the Opposing Force 2 developers. This group organizes and estabilishes contact on the team.

Visit Opposing Force 2 Devs's profile

Tim Buckley Hating Association - Public
291 Members  |  26 In-Game  |  116 Online  |  0 In Group Chat

Tourneyfags Anonymous
90 Members  |  5 In-Game  |  40 Online  |  0 In Group Chat


Games recommended by Ghor _

This game feels very much like Pong, but made much more engaging through a greater variety in gameplay. Each stage is fairly long, consisting of a barrage of pixels set to that stage's unique background music and concluding with a stage-specific boss fight. The flying pixels that you must guard against use a number of new behaviors, such as nonlinear flight paths, grouping, and time delays. At four stages, the game is a bit short-handed on content; for this reason, I would recommend waiting until it's on sale.

Leave a comment January 1st, 2012 @ 12:57pm

As far as tower defense goes, I have to say that this is probably the best I've played. Levels are well designed, sometimes difficult, and require much more thought than the traditional strategy of slapping down an S-shaped maze and calling it a day. Many new enemies and new towers give the game variety, and are introduced over the course of the lengthy campaign, even into the last missions. While the game is singleplayer-only, leaderboards, additional challenge modes, and special restrictions available for nearly every level lend themselves to the game's replayability. If you like tower defense, there's no question that you should buy this game.

Leave a comment July 11th, 2011 @ 5:35am

This was my GOTY when it came out in 2010. Tight controls, hundreds of excellently designed levels spread across seven worlds, a killer soundtrack, and overall high-but-fair-difficulty are the big features of this game. Levels are short, so while you will be dying a lot, you'll make it further and further through the level with each attempt, and you'll always want to try "just one more time". If you're competitive, there are leaderboards for individual level completion times. If you're constructive, there's a level editor that lets you publish your custom levels globally to an in-game browser. For a two-man project, the quality here is absolutely stunning. Really, this is about as good as platformers get.

Leave a comment July 3rd, 2011 @ 12:53am