Last Online: 4 hrs, 40 mins ago


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Gameplay Stats
Member since:
October 8, 2004
Steam Rating:
10
Playing time:
72.5 hrs past 2 weeks
Dungeon Defenders
27.3 hrs / 27.3 hrs
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Super MNC Invitational
23.3 hrs / 42 hrs
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Super Street Fighter IV: Arcade Edition
19.4 hrs / 406 hrs
Evochron Mercenary
1.2 hrs / 12.1 hrs
Team Fortress 2
0.9 hrs / 1310.7 hrs
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PAYDAY: The Heist
0.4 hrs / 28.1 hrs
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[ESC] Caliostro

Profile _

Caliostro

 

No information given.

tf2lobby:68423265

Comments _
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Fanklok posted on July 02, 2011 @ 9:00pm
This is a comment, it gets me a summer ticket.
 
Hlaalu Maniac posted on February 28, 2011 @ 5:22pm
Blutsauger
 
[ESC]FrostyCoolSlug posted on January 02, 2011 @ 12:11pm
Dude.. Not a fucking snowman >:P
 
Odapoda posted on September 24, 2009 @ 5:29am
Mju<3 What is this?


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Escapist TF2 Tournamentalists
6 Members  |  1 In-Game  |  2 Online  |  0 In Group Chat

Escapist TF2 Tournamentalists

For Escapist members who want to be a part of the PC TF2 competitive scene.

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UKCS - Mega Game Servers! - Public
157,484 Members  |  7478 In-Game  |  29,184 Online  |  0 In Group Chat

Team MX - Public
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Games recommended by [ESC] Caliostro _

For anyone who misses good adventure games, Wadjet Eye's Blackwell series is, without a doubt, a must play. Retro look, great writing, interesting characters, logical puzzles, fantastic music. The only downside is that they're a bit short, but completely worth it. And hey, at their current price, they're very much worth it.

Deception is the best of the series, but it's also the last (so far), so play the others before. Play order is: Legacy > Unbound > Convergence > Deception.

Leave a comment January 15th, 2012 @ 3:26am

Really short, but really sweet. About 2 hours long for me, but 2 hours full of the most ridiculous, over the top, nicely flowing, violent action you'll find around.

Leave a comment December 27th, 2011 @ 10:03am

Beautiful, creepy, dark and bleak. It's not your "feel good" game of the year by any standard, but it is absolutely beautiful. Two words that really describe this game would be "fluid" and "minimalistic".
"Fluid" because it's essentially one continuous travel. There are no "levels", no loadings, no visible checkpoints (well, they exist, and in a sufficient ammount to make deaths very bearable, they just don't announce themselves, you'll only notice them when you die or if you use the "load chapter" in the menu). Nothing to break the flow of the game. The animations and controls are very organic, and even the environments blend seamelessly together to the point that you might find yourself wondering when did you get here.
"Minimalistic" because of it's very design. Everything is clean, simple, and functional. If you see something you can interact with, you can bet your money you'll need to use it.
The downside is that it's a bit short (3.5h for me). And bleak. Totally worth it.

Leave a comment December 23rd, 2011 @ 5:08am