3 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 2.4 hrs on record
Posted: Jul 8, 2016 @ 9:57am
Product refunded

Skyshine's BEDLAM
is a Oregon trail rogue-lite game that mixes the exploration and choice encounters similar to FTL with combat similar to The banner saga(it uses the banner saga engine), unfortunately the game does both these things worse than the games it takes it inspiration from. With the choices you can pretty much flip a coin as there's really no way for the player to reasonably determine the out come and the combat severely lack any meaningful tactics as it just devolves into a complete slugfest where whoever have the most hitpoints win(this especially becomes clear once threat lvl goes up and the enemies get more hitpoints). the different clases doesn't really have skills pr. say - they have different movement/health/damage/range the shotty dude can push enemies but it's mostly uselss and the gunslinger will return fire on enemies, other than that you will use off map special abilities...that is if you can afford it which for the most part you won't since resources on normal difficulty are so scarce. I've tried the campaign mode 3 times now and everytime I've just randomly ran out of crude(gas) and the game ends(and no way for me to really correct this as the encounters and crude rewards are random).

summary:

pros:
neat aesthetics/2D art.
so far bug free.
low system reuirements.

cons:
broken gameplay mechanics.
boring combat, lacking tactical options.
Punishing in random not fun way.

better options:
The banner Saga
FTL (faster than light)
X-com: enemy unknown
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