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Fisheye

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< >
bo Dec 7, 2011 @ 12:18pm 
fast and easy trade! +rep :D

Groups _
Ze Medic Cartel - Public
160 Members  |  22 In-Game  |  63 Online  |  0 In Group Chat

Medics of TF2...UNITE!!!

This group is dedicated to players of that one essential Team Fortress 2 class that everyone else seems to forget...the humble Medic.
How often have you entered a game server and the first words that grace your ear is overly-spammed call of “MEDIC!"? And yet when you go to join your preferred team, you discover that NEITHER team even has a Medic to begin with? So who are they calling for in the first place?
The answer to this question my fellow Medical peers and associates...is you.
YOU, the lone player who chooses to take up less powerful Syringe Gun or Crossbow to fight and heal your teammates as they battle towards victory...YOU the team doctor who wields the almighty Medi Gun of your choosing to overheal and ÜberCharge your patients onto the front lines...YOU, the medical professional who bares the serrated blade, pointed needle or marble bust of the great Hippocrates with which you will strike against your enemy in a final blow, leading to the death they will not soon forget!
You are the team Medic and you should be respected as such by your teammates as you perform these tasks in the fight against the other team. You are needed...you are strong...you are a Medic!

This guild is public but not every TF2 player will be allowed to stay. This syndicate is for players who have the Medic as one of their top three most played classes ONLY. There are a few requirements and requests of each member:

REQUIREMENTS:
1. The medic must be your primary, secondary or tertiary most played class.

2. You must have at least eight (8) hours logged as a medical professional in the field.

3. You're Medic's loadout must include at least one (1) unlocked/dropped weapon (See here for a full list:
http://wiki.teamfortress.com/wiki/Weapons#.C2.A0Medic
Saxxy, Objector, Strange Weapons or Festive Medi Gun are allowed)

4. At least ten (10) Medic achievements must be unlocked (Found here: http://wiki.teamfortress.com/wiki/Medic_achievements )

5. A hat or miscellaneous item for the Medic is "requested" to be equipped or owned by your character, but is NOT "required"

If this fits your player status then feel free to join. I will 'personally' check each player's stats for these requirements and will kick out any players who don't meet these requirements. If you attempt to join again and you still don't meet the requirements you will be banned. It may sound harsh but this is a guild primarly for Medics...not for rocket-spamming soldiers just looking for a club!
Should you wish to join and not have all the requirements, you are offered a three (3) week grace period to make up the requirements

Remember, you're team needs you and are counting on you even if it may not seem like they are. Join the Medic Cartel today and show the "{☩}" crest with pride!

Visit Ze Medic Cartel's profile

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Games recommended by Fisheye _

Very, very scary.

Leave a comment December 30th, 2011 @ 5:30am