Showing 1-20 of 28 entries
Dec 1, 2017 @ 5:57am
In topic New ideas
Originally posted by Alias:
A means of producing chemicals in batches that are scaled to the input would be phenomenal! It seems odd that breaking down a 20kg rock yields the same amount of chemicals as a 0.014kg piece of hay.
What about adding a fermenting barrel like mechanic that converts resources to chemicals but requires time for the atomic bonds to dissociate?
Oh I just write something like you already proposed, sorry I did not read the the first comments, but basically is the same idea.
Dec 1, 2017 @ 5:56am
In topic New ideas
I found using bills is a bit slow and waste a lot of "skill" from a pawn, how about you create a "pool of chemical decay". Seeing an old mod I used in A14 ( I don't remember the name right now), where you left corpses and food in a "compost basket" and it will start to decay fast and will turn into compost. In this case you left stuff in a bath of chemical than will break down the stuff without the need of supervision. Perhaps something similar to the beer barrels, so maybe it will be more "slow" but will yield more chemical compounts and the end and you will not waste a pawn's time.

The creation of the need compouns could use the same process of waiting inside a "bath" or liquid where the compouns start to get bonds (barrel fermenting idea with a reskin)
Dec 1, 2017 @ 5:49am
In topic New ideas
How about a chemmical sprayer? that will cause burns or destroy armor?
Nov 25, 2017 @ 6:34am
In topic Weird behaviour with logic gates.
Oh I see, that's why I see sometimes the power stays in some spot I don't want to.
btw I was seeing some electronic desings online, but a lot of them uses resistences and sometimes uses inverters like 2-4 inverters in secuence. I can have the same effect with the actual stuff in your mod?
Nov 22, 2017 @ 2:07pm
In topic Weird behaviour with logic gates.

Seems like the gates "stores" power and stay conected with a power grid even is not suppose to happen? or I this is intended?
Nov 20, 2017 @ 7:17am
In topic Bug reports and balance issues.
Probably not your fault but Coredrill mod and maybe others similar mods draws Tiberium and Vein from "undeground".
Jun 28, 2017 @ 3:04pm
In topic Beta Update: Version b02
Found a bug in the Linux version (apparently the windows users worked fine)
Casual Bussines men recoil damage you get from your own sources, tested both ones CBM and CBM X

Jun 28, 2017 @ 2:34pm
In topic Role Reversal in a nutshell
Originally posted by matmor:
@Etherdreamer: It seems to work properly for me:

Business Casual Man (X) + Plasma Hydra: opponent takes 1 damage, then 2 dmg
Business Casual Man (X) + Metonym: Placement - opponent takes 2 dmg; resolution - opponent takes 1 dmg
Dunno, It was working bad, in fact the damage was recoling to the opponent. I reported in the feedback (perhaps is a bug in the linux version).
Jun 28, 2017 @ 10:17am
In topic Role Reversal in a nutshell
Thanks for the response, but I use linux and seems it´s located in other place. btw the game got updated and Casual business man was nerfed, now you can only have 1 of each. (both are limited to 1 copy)

Edit: Found a bug, bussines casual man, when you play plasma hydra, you get zero damage. Also aparently with Metonym you get zero damage.
Both casual bussiness man are bugged.
Jun 27, 2017 @ 11:50pm
In topic Role Reversal in a nutshell
Originally posted by mantidactyle:
it's in your multiplayer decks folder
Emm that´s not clear? I open all the options and I don´t see how to change it?
Jun 27, 2017 @ 5:40pm
In topic How to reduce cpu usage?
The game runs normal, but the game overheats alot the laptop and is not even in battle.
Jun 27, 2017 @ 5:39pm
In topic How to reduce cpu usage?
Iam trying to see why this game is soo resource demanding is there pretty basic. Any ideas to reduce cpu usage?
Jun 24, 2017 @ 6:20pm
In topic To the apathetic frog player I beat
I was playing a wand deck for some games. But I not the only one who plays it.
Lol that´s not an new or odd therms, players from different games use those terms.
oc this is a beta, there is a lot in way than need to be added.
Burn deck means constant damage, you will get several "dots" of damage all the turns from those type of decks, not like waiting for a activate effect, or winning by fatigue or an "exodia" (Apathethic frog) deck.
Jun 24, 2017 @ 12:56pm
In topic How to counter Golden Apathetic Frog;
You´re wrong there Manti, Potato cards speeds up your deck, as well bomb cards, I used them and works good.
Also Cyberjenny is good card, way too good, cause is a joker with many sides. I started to hate that card cause is way too good.
Jun 24, 2017 @ 12:53pm
In topic Initial feedback from competitive card game player
Potato cards and Bomb cards exist for "speed up" the deck, if you played already games like Magic The Gathering or Yugioh, you will know cards that "draws other cards" are not a waste.

Just see: There is 24 cards in deck, dump 2 potatos and 3 bombs, there is a high chance you draw 1 -3 of those cards, than meas 1-3 turns up to get the vital cards you need for win.
Jun 24, 2017 @ 12:48pm
In topic How to counter Golden Apathetic Frog;
Originally posted by Mickmane:

Multiplayer does not equal competitive for everyone. I don't 'get' competition, I just have fun playing, and would like to do so with old and new friends.

Well, some people find fun making efficient decks. Everyone have their way to get fun.
Jun 24, 2017 @ 12:45pm
In topic Beta 2 is live
Originally posted by Rap Jarl:
It looks like the linux 64bit executable is missing. I tried to launch the game and got "/CCN2/CCN2.x86_x64 is missing"
It constantly send errors of "Dividing by zero" lol
The game got freeze when that happens

Originally posted by reallyjoel:
Yeah sorry about Linux x64, working on it now
Expecting for that fix, thanks for the hard work!
Jun 24, 2017 @ 10:22am
In topic How to counter Golden Apathetic Frog;
There is no rocket science how to counter it. It´s a slow deck, fun, but if there it´s no new cards to improve it, it´s going to be just a "for fun" deck, and not a serious competitive one (aka multiplayer)
Showing 1-20 of 28 entries