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Aceder ao perfil de The EscapistPutting on my professional hat here, this is a terrible piece of bloatware which I can only suggest to STAY AWAY FROM. Having given it a go, it completely failed to restore, undo or backup any setting changes made in the first run I gave it. It won't get a second shot. Yes, it works well as a driver uninstaller, but that's about it. Do you know whatr else works well for that? Ccleaner. Ccleaner is also completely free for the fully-functioned version, does far more than this dross, and has worked reliably for a decade now. Go to piriform.com, and avoid this, please - IT pro Doug
A little gem of a game. It's fairly short and not particularly challenging, yet it shines brightly through it's entire brief stay. Visually an awful lot is accomplished with relatively little and is decidedly a stylistic treat, blending as it does an 8-bit sensibility and design into a smooth, flowig modern visual narrative, however the icing on the cake is the game's excellent audio design. Blending a well written and superbly delivered fully narrated script, with an astonishing score and otherwise very few sound effects (plucked straight from a Gameboy's audio chip, it would seem), this is the perfect example of how caring audio work can fully make a game.
All that aside, the greatest acheivement of Thomas Was Alone is it's incredible ability to make you feel emotionally tied to seven differently coloured blocks. That's it, really, That's not a tall thin yellow jumpy one, his name is John and you damn well learn it and start thinking that way immediately as the team are, one-by-one, introduced to you. The amount of character these mostly-rectangular personalities put on display is more than enough to sweep a 'best character' nomination category at any given awards ceremony, and a mention needs to go to Danny Wallace here for narrating this cast into existence and into my heart.
Hype restrictions mean that, as ever, I'm implementing the One Life Left score system and giving this game a (very strong) Seven Out Of Ten!, which seems completely appropriate here, though I'd personally happily add Team Jump on to that seven if it didn't then break our decimal scoring system. See, if you've played this masterpiece, that last bit might just have made sense to you.
GET IT!
No, really, do. Astonishingly good stuff.
Brain-breakingly brilliant. If you felt smart after Portal, be prepared to be made to feel that Portal was actually a little dumb. It wasn't, but Antichamber makes you think it was.
This is also a stunningly striking game, has some incredibly clever and - yes! - fun mechanics, and is well worth delving into. If you can get it discounted, more power to you, but thoroughly worth full price too for the unique experience. Highly recommended... seven out of ten! (actually a strong eight)