Gamers With Jobs
Stan's Lounge
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Stan's Lounge
See forum threads for details.
The game has an interesting concept, mainly that the costume you wear grants you certain powers. The game quickly becomes extremely repetitive, with the mission types (find costume pieces, bob for apples, fight the same. exact. battles. over and over -- these missions recur in exactly the same manner in each area.
Ultimately, it's fun for an hour or so. I plugged onward despite the repititveness, but I can't recommend this game. Cute only goes so far.
Good shooter. Surprising story, all the way through. Finished SP campaign in ~ 5hrs (normal difficulty). Worth the sale pickup for $5, for sure.
I loved the first one. I love the 2nd one. The decision to let you replay levels to collect more skulls so that you can continue to upgrade your traps is a great one. I also appreciate the ability to respec your trap allocation and upgrades between levels. The gameplay style is essentially unchanged from OMD1, but a little more frantic this time. The game itself is very meaty with tons of content to work through.
I would definitely pick it up before Sim City 5, as some of those big selling points (inter-city trade, freeform roads) are accomplished better here in Cities XL. However, if you are up for a more targeted Transportation game instead of a general City Builder, Cities in Motion 2 is very good and solves all of the annoyances I remember having with the original, highly recommended. I've also posted extensively on that game in the forums, starting here:
http://www.gamerswithjobs.com/node/107082?page=2#comment-2549441
Hope this was helpful, hope you have a great week!
Those sorts of ebb and flows are almost entirely absent from Cities XL.
I posted a lot of my thoughts on the forums, starting here: http://www.gamerswithjobs.com/node/46712?page=3#comment-2534286
In short, it is a gorgeous game, and it's also quite fun. I definitely don't regret the $20 I spent on it. Must of the highlights are the intuitive inter-city trading system and the freedom in building roads, and of course the tremendous map size.