As long as you think of Warlock as "Civilization Fantasy Lite", you'll have a lot of fun. Just don't expect a deep tactical strategy game, though. Almost everything about Warlock is extremely simplistic: from spells to combat to enemy AI to diplomacy, there's very little deep thinking in the game. Diplomacy in particular is a bit daft -- there are few options aside from trade and basic alliance requests, and the only choices when facing an opponent's demands for physical goods are "Accept" or "Declare War". Also, as i s the case with virtually every Civ-like strategy game ever made, the AI will start to cheat once you gain an advantage.
Overall, Warlock is pretty addictive. There are a ton of different units and abilities, and each race has distinctive perks. But as of now, it's way too easy to steamroll the closest AI opponent early on, thereby allowing you complete domination of your region before even setting sights on the next AI player. Hopefully the devs fix the inconsistencies.
12 July 2012