Czynności
Statystyki rozgrywek
Członkostwo od:
August 28, 2007
Ranking Steam:
2.1
Czas grania:
6.6 godzin w ciągu minionych 2 tygodni
Counter-Strike: Source
5.5 godz. / 212 godz.
Half-Life 2: Deathmatch
0.8 godz. / 8.6 godz.
Counter-Strike
0.3 godz. / 33.1 godz.
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Profil Steam

Chuma (中馬)

Profil _

Psycho The Devil Angel

中馬

Miami, Florida, United States 

Hi all ... Im Chuma , and im a Gamer , im a friendly person and i'm a fan of the videogames and Anime , my favorite games on steam are Css And Tf2 ... Add me if you like anime or videogames ,Don't Be Shy ^^ BUT , DO NOT ADD ME IF YOU WON'T TALK ME ( Read Down for more information)

If you like anime , join to anime perspective group :D , The Group's Leader is my friend Shroom :D , if you wanna join just go to my main group :3

I Like to : Play Videogames, Play with my friends , Watch Anime , Read manga and Meet new people :D , Listen to the music ( Heavy Metal , Videogame soundtracks , Hard Rock and any kind of rock , ANY KIND OF MUSIC EXCEPT REGGAETON )

I Dislike to : Hackers , Fanboys , Chavez ( He should die) , and people who hates me / Block me for no reason , Cheaters

Before add me you must know some things:

Don't add me if you're a Lammer or just a person who wanna hack my account ... Seriously you won't win

Don't add me if you won't respect my personality , likes , dislikes , vents , and defects ... If you don't , you're invited to leave of this profile

Add me and i'll be your friend forever :D , That of course if you let me

I have 360 and PS3 ... you have one of those ? common and add me , i'll give you my Gamertag or PSN :D

One Of the most important things : Don't add me if you won't talk me , is ok if you don't talk me a lot , but sometime you can do it ,or i can do it , if you don't talk me , you're wasting my friend list , so , talk me some time, if you can't , i'll try to speak with you , don't worry

That's all , Happy Gaming and see ya :D


Komentarze _
Musisz być zalogowany, aby dodać komentarz.

 
Tiββles zamieszczono dnia November 17, 2009 @ 6:28pm
Hehe. there's a guy named Chavez in Rainbow 6: Lockdown. wanna give me your psn?
 
Paladin Stiles zamieszczono dnia November 16, 2009 @ 6:43pm
I feel stupid for not knowing that ._.
 
Paladin Stiles zamieszczono dnia November 15, 2009 @ 6:48pm
.....what do you mean? D:
 
' NeFяonn[!] • tst? PARXO zamieszczono dnia November 12, 2009 @ 4:48pm
you look , lika a friend person : ) i am chilean you are so intresting :D

sorry for my english but in my country speak spanish

VIVA CHILE MIERDA XD

good bye :)
 
Paladin Stiles zamieszczono dnia November 11, 2009 @ 8:32pm
Hey, sorry I'm not sure who you are lol I keep randomly adding people and never talk to them. q.q
 
woOt_5000 zamieszczono dnia October 18, 2009 @ 6:14pm
It's pretty good.


Grupy _
Anime Perspective - Publiczna
828 Członkowie  |  50 Podczas gry  |  217 Online  |  0 Na czacie grupy

Your opinions matter

Anime began at the start of the 20th century, when Japanesse flimakers experimented with the animation techniques also pioneered in France, Germany, the United States, and Russia.. The oldest known anime in existence first screened in 1917 - a two minute clip of a samurai trying to test a new sword on his target, only to suffer defeat. The first talking anime was Chikara to Onna no Yo no Naka, released in 1933.
By the 1930s, animation became an alternative format of storytelling to the underdeveloped live-action industry in Japan. Unlike in the United States, the live-action industry in Japan remained a small market and suffered from budgeting, location, and casting restrictions. The lack of Western-looking actors, for example, made it next to impossible to shoot films set in Europe, America, or fantasy worlds that do not naturally involve Japan. Animation allowed artists to create any characters and settings.
The success of The Walt Disney Company's 1937 feature film Snow White and the Seven Dwarfs influenced Japanese animators. In the 1960s, manga artist and animator Osamu Tezuka adapted and simplified many Disney animation techniques to reduce costs and limit the number of frames in productions. He intended this as a temporary measure to allow him to produce material on a tight schedule with inexperienced animation staff.
The 1970s saw a surge of growth in the popularity of manga — many of them later animated — especially of the work of Osamu Tezuka, who has been called a "legend" and the "god of manga". His work and that of other pioneers in the field, inspired characteristics and genres that are fundamental elements of anime today. The giant robot genre (known as "Mecha" outside Japan), for instance, took shape under Tezuka, developed into the Super Robot genre under Go Nagai and others, and was revolutionized at the end of the decade by Yoshiyuki Tomino who developed the Real Robot genre. Robot anime like the Gundam and The Super Dimension Fortress Macross series became instant classics in the 1980s, and the robot genre of anime is still one of the most common in Japan and worldwide today. In the 1980s, anime became more accepted in the mainstream in Japan (although less than manga), and experienced a boom in production. Following a few successful adaptations of anime in overseas markets in the 1980s, anime gained increased acceptance in those markets in the 1990s and even more at the turn of the 21st century.

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