Marble
Paul   Andover, Wiltshire, United Kingdom (Great Britain)
 
 
ᴼᴥᴼ "It's called a hustle, sweetheart." ᴼᴥᴼ
Currently Offline
Last Online 50 mins ago
Read first
I will ignore your friend request if any of the following applies to you:

1) Have a private profile.
2) Are VAC banned.
3) Are an achievement cheater.
4) Have trade ban.
5) Are a "friend collector".
6) Only play games I have no interest in.
7) Have a profile not written in English.
8) Spam artwork with GIFs or stolen art from others.
9) Have a username with ads or memes.

I regularly clear out my friend list, so if you don't talk after adding me I will remove you.


Send a trade request:

https://steamcommunity.com/tradeoffer/new/?partner=29118710&token=8n9Q3GhM


Other stuff:

Steamgifts:
https://www.steamgifts.com/user/Cantisque

Telegram:
https://t.me/Cantisque

Discord:
Cantisque#3989

Battlenet:
Cantisque #2500

ASTATS:
http://astats.astats.nl/astats/User_Info.php?SteamID64=76561197989384438

Youtube:
https://www.youtube.com/c/cantimule


Crowd-funded games:

Broken Age - $15.00 [Released]
Freedom Planet - $80.00 [Released]
Skullgirls - $30.00 [Released]
Battle Worlds: Kronos - $20.00 [Released]
Massive Chalice - $35.00 [Released]
A Hat in Time - $27.00 [Delayed]
Stone Wardens - $15.00 [Cancelled]
Legend of Iya - $10.00 [Delayed]
Hot Tin Roof: The Cat That Wore A Fedora - $10.00 [Released]
Shantae: Half-Genie Hero - $95.00 [Released]
Mighty No. 9 - $75.00 [Released]
Cosmic Star Heroine - $10.00 [Delayed]
Hyper Light Drifter - $10.00 [Released]
FaceRig - $10.00 [Released]
Shiness: The Lightning Kingdom - $190.00 [Delayed]
Aegis Defenders - $15.00 [Delayed]
Yooka-Laylee - £80.00 [Released]
Them's Fightin' Herds - $115.00 [In development]
Indivisible - $75.00 [In development]
Bloodstained: Ritual of the Night - $65.00 [In development]
StarFlint the Blackhole Prophecy - €20.00 [Cancelled]
Ilios Betrayel of Gods - €122.00 [Cancelled]
Kologeon - $10.00 [In development]
Project Rap Rabbit - £60.00 [Cancelled]

Crowd-funded non-games:

Bird and Fish - $5 [Delivered]
Dead Meat - $35
FaceRig - $10 [Delivered]
Long Gone Gulch - $100
NES/Famicom: a visual compendium - £37 [Delivered]
The Meek Volume 1 - $85
Rayman by Remi Soundtrack - €14 [Cancelled]
BEAUTIFUL MACABRE - $68 [Delivered]
Caffeine Junkies - AU$50
Toys That Time Forgot - $65
QUEENS - Lorenzo Sperlonga - $105
FLOWERING LINES - $37
Zodiac Dreams Artbook - $28
Character Design Quarterly - £43
SNES/Super Famicom: a visual compendium - £32


System Specs

MB: ASUS Rampage V Extreme X99
CPU: Core i7 5960X @ 4.2Ghz
RAM: Corsair Dominator Platinum DDR4 4GBx8 (32GB)
GPU: EVGA GTX 980 x 2 (SLI)
SSD: Samsung 850 Pro 256GB and 1TB
PSU: Corsair AX860


Peripherals

Keyboard: Ducky One (white backlight, Cherry MX Blue switch)
Mouse: Logitech G502
Monitor: ASUS ROG Swift PG278Q (2560x1440, 144hz Gsync)
Speakers: Logitech Z906
Headset: Corsair Vengeance 2100 / Kingston HyperX Cloud 2
Controllers: Xbox One Elite (wireless), Steam Controller
Mic: Rode NT-USB
Achievement Showcase
4,926
Achievements
53
Perfect Games
58%
Avg. Game Completion Rate
Screenshot Showcase
FLY'N
13 2 1
Favorite Group
We Appreciate Dr. Robotnik's Mean Bean Machine
202
Members
16
In-Game
58
Online
0
In Chat
Review Showcase
24 Hours played
Score
✰65%✰

Pros
~Fun core gameplay
~High skill ceiling
~High replay value
~A lot of content
~Catchy soundtrack

Cons
~Glitches and performance issues
~Frustrating level design
~Poorly explained mechanics
~Boring and dated graphics
~Atrocious voice acting

Well, what a spectacle this game was, right? From its beginnings on Kickstarter, with the pitch of a true-to-form Mega Man game in all but name, fans who had long been let down by Capcom leapt at the chance to pledge their money to the cause, with Mr. Inafune essentially promising the moon. What fans actually got were a series of lengthy delays that culminated in a botched release of a game that fell severely short of the initial hype.

First off, some clarification on this review. I did not grow up with Mega Man, I backed this game on Kickstarter as someone who enjoys platform games, so there will be no comparisons between these games and no nostalgia to cloud my judgement.

But before you cry like an anime fan on prom night, if you discount the development failings and utterly bewildering PR blunders that brought this game to life, does it hold up on its own?

Through my time with the game, I did not follow the plot at all, mostly because it either unfolded during unbearably cringe-worthy cutscenes that I could thankfully skip, or right in the middle of the gameplay which I couldn't focus on, because the game itself demands your full attention. From what I can gather, this is a world where special robots (the Mighty No.'s) fight each other in a colosseum. All robots in the world go berserk except a couple, because reasons, with Mighty No. 9 (Beck) being one of them not affected by the sickness. It's up to him to beat up the other Mighty No.'s and snap them out of their destructive stupor.

You can start the game on any stage you wish, with each stage corresponding to a different Mighty No. that you must defeat at the end of the level. Doing so will allow you to use their powers in other levels through transformation, although this is rather poorly explained and they are generally useless except for a few very specific circumstances, this is because their energy drains far too quickly.
Most of the levels are simple, linear paths with a clear beginning and end. Once you've got the dashing mechanic figured out (and mapped to an easier button), you're going to enjoy zipping through levels at great haste. Dashing isn't just about speeding up, it's also Beck's finishing move once you've weakened the enemy robots, dashing through them will absorb them and often grants temporary buffs such as taking less damage and piercing rounds. It's also one of the primary ways to rack up a high score, absorbing as many robots as quickly as possible to build up combo's. Your total score is converted into a rank at the end of each stage, it serves no purpose other than adding to the replayability.

When it works, it's a ton of fun. There's some major satisfaction to be gained from blasting your way through a level. Unfortunately, frequent bugs and poor level design choices often bring the break-neck pace to an awkward stop. I found myself getting stuck against objects and platforms on multiple occasions, as well as getting hit by projectiles or one of the many instant-death spike traps that litter the floors, walls and ceilings even though I didn't touch them, Beck's hitbox seems to be far bigger than his body on-screen. On too many occasions I have breezed through a level, only to lose all my lives on a single section which involves precision jumping/dashing and instant-death spikes and the fact that they are all positioned right at the end of each of those levels makes me suspect this was intentional.

There are also online multiplayer modes, both for competitive and co-operative play. One of the biggest delays this game had was due to getting the multiplayer in a decent state before launch. That was an additional 4+ months of waiting, so what is the end result like? I would love to give my comments on the multiplayer portion of the game, but so far I haven't been able to get it to work even once. The matchmaking will try and join me to a game for about half a minute before booting me back to the menu. I can only assume there's just no-one playing the game at the same time as me.

As well as a lack of polish on the gameplay side, the visual side feels even more unfinished. For the level designs, the graphics are drab and uninteresting with too many instances of generic metal-walled facilities. What few background objects exist are mostly static, low-poly models with ugly low-res textures, it looks extremely dated for a game with such unreasonably high system requirements. The character designs looked great as concept art, but translated into 3D models all the characters just look like plastic dolls and the awful model animation further emphasizing their lack of articulation. They couldn't even get their mouths to move during cutscenes and this bothers me a lot.

Thankfully the audio fares much better. The game has a fantastic soundtrack with plenty of catchy tunes that will stick in your head, just as they did with the Capcom games this one takes its inspiration from. There's also an option in the sound menu to change the songs to 8bit versions, if that takes your fancy. The sound effects are suitably punchy and add to the arcade feeling without having to resort to 8bit bleeps. So from an audio perspective, it all sounds OK so far, until you get to the voice acting. Good Lord, the terrible actors matched with a terrible script in the English language is truly ghastly. Fortunately the game allows you to select Japanese and French as well, it's a lot more tolerable when you can't understand a word they're saying.

Buried beneath the failings and frustration is a good game trying to show you what it can do, in some cases trying too hard. I would recommend picking it up at a discount, but at the current price point there are just so many better platformers you could be spending your money on. It's fair to say Mighty No. 9 failed to live up to the unreasonably high expectations that it set itself. When judged on its own merit, it's a deeply flawed but still enjoyable platformer with high replay value. If you can get past its shortcomings, you'll find plenty of extra challenges and achievements to unlock that will keep you coming back.
Achievement Showcase
4,926
Achievements
53
Perfect Games
58%
Avg. Game Completion Rate
Items Up For Trade
10,054
Items Owned
2,689
Trades Made
9,219
Market Transactions
Favorite Game
50
Hours played
37
Achievements
Workshop Showcase
Just when you thought it was safe to go back into the water..... Well it never was in the first place!
24,393 ratings
Status - Pending, Created by - boomsta, ToxicWeasel, and Saint Lombax Akatsuki Na'vi

Recent Activity

1,823 hrs on record
last played on Feb 19
10.7 hrs on record
last played on Feb 18
0.2 hrs on record
last played on Feb 17
Kurt Feb 18 @ 4:51am 
I DON'T SPEAK SPANISH É O TEU CÚ
Punk Foxy Dec 31, 2017 @ 2:19pm 
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Zowieanna Zanthia Dec 31, 2017 @ 5:49am 
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Zowieanna Zanthia Dec 24, 2017 @ 1:02am 
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