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July 19, 2007
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unusualfashion
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{Halolz} Crandoman
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Warhammer® 40,000™: Dawn of...

[CF] Foreskin Fury
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BL4zD

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Blazed

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Dawn of War II: Space Hulk - Public
17 Members  |  4 In-Game  |  11 Online  |  0 In Group Chat

This group is for players of unusualfashion's Space Hulk mod for Dawn of War II.

If you have less than 5 players up to 4 AI terminators will now fill up the slots.

Features so far:

- Added a chance for mycetic spores to randomly drop in proximity of terminators and spawn enemies.
- Added a chance for a ravener to come out of a tunnel in proximity of terminators. Up to 10 groups of rippers can come out of the tunnel if you don't destroy it.
- Added safeguards so that brood nests don't spawn too close to terminators.
- Fixed a bug with the vanilla version of the game so that minimap pings actually show where they are suppose to rather than to the right of the target.
- Camera rotation speeds on 3rd person direct move are proportional to the rotation angle (the camera adjusts better to movement).
- Replaced camera rotation with camera snap for 3rd person direct move "backwards" so the camera doesn't flip (was disorienting).
Added scripted events:
- There are now ravener broods which burrow strike you! Keep an arms length away so you can cover your ambushed brothers!
- There are now hive tyrants which roar ferociously before charging you! Kill him before he charges or get out of the way!
- Added lictors with leap attack
- Added lictor alphas with infiltrate and flesh hooks
-Can be told to stay in formation as you move as either rearguard (behind you) or vanguard (in front of you)
-Can be told to hold position
-Can control the tightness of the formation (close together or spread out)
-Can tell the front two to switch weapons and the back two to switch weapons as two separate groups
-Made a motion sensor that detects any enemies within 70 range (just chose a random number) of the terminators by putting a blip on the minimap. In the video demos I recorded fog of war was off but I'll be turning it on for release.
-Assault cannon now has a 6% chance to jam for 5 seconds per second of sustained fire on an enemy. On average, this is 5 seconds of jamming for every 16.6 seconds of firing or 30% downtime (again just random numbers for now). When the weapon jams, the text "JAMMED!" appears above the terminator to let the player know.

Added armories and a first objective:

-One objective is to place a remote detonation pack next to each of the brood nests throughout the level, which cannot be destroyed. Once you have placed all the remote detonation packs, completed the other objectives (still have to make them) and extracted, all the remote detonation packs are detonated as the grand finale.
-Each terminator can carry only a single remote detonation pack. You must return to an armory to get another remote detonation pack.
-You can only change weapons while near an armory.

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