39 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 1.9 hrs on record
Posted: Jul 14, 2016 @ 8:01pm

This is a perfect example of an idea that was too big for the team that came up with it. It's a great idea: a game from the perspective of a blind girl, where most of the world is white and is revealed as she hears noises and explores. But the execution is extremely lacking. The game has a small handful of interesting mechanics, but even the best of them never live up to their potential. So much more could have been done with the idea of seeing what she's imagining, then discovering what it really is. More could have been done with the way she interacted with the world around her; how cool would it have been if instead of just revealing the environment in a perfect orb around her by merely walking around, you had to reach out and touch things, or actively use sound?

And even when you're being pleasantly surprised by what the game does right, you're bored to tears by its most basic goal: walking around and slowly, SLOWLY revealing things at a snail's pace. It's very obvious that the developers came up with the premise, planted a few small things to do then stretched the whole thing as far as they could. I mean seriously, you move at an absolute crawl with no option to move faster, 90% of your time AT LEAST is spent simply walking and trying to find your way through the story path, and still the game is something like two hours long.

Overall just a disappointing experience that I can't even recommend for the tidbits that I mildly enjoyed. The concept is a great one, but someone else with a bigger budget and/or more creativity needs to have a go at it.
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1 Comments
danman Jul 23, 2016 @ 1:54am 
AFAIK there is no team. It's made by a single person.