101 people found this review helpful
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Recommended
0.0 hrs last two weeks / 0.0 hrs on record
Posted: Mar 10, 2016 @ 9:13pm

Slavic Nations was a DLC that got me very hyped.
Thinking it would be all new, with a new religion, units, culture and objective. I was both right and wrong.
I love the traits to the Slavic Nations, for instance the Venedians get's no penalty to agriculture (no squalor nor public order), + 100% income from farms and -50% income from industry, commerce and culture. Sounds awesome, I agree, it is.
Let's look at some of the more positive and negative things about the Slavs
Pros:
-New building tree, similar to the Germanic building tree (Alans and Burgundiands for instance)
- New religion (New challange, new religious buildings)
- New religious buildings give + lvl in fertility, which relates to where the Slavs starts
- New unit rooster
- Semi-balanced posion arrows
- Great (Arguably OP) in multiplayer custom battles
Now a lot of the things I've heard about the slavs is that their posion arrows are OP. I strongly disagree.
Poision arrows kill very slowly, indeed it does kill anyone just as fast, but that is the catch to it. Indeed it does exhaust a unit when hit, but 50%-75% of the times you actually use the arrows effectivly, you will more than likely hit your own unit a couple of times, and exhaust it. There are no fireshots, standard shots etc. It is a slow, risky but if used correctly, powerfull unit. The slavs have no other archers in the campaign when upgrading to slavic archers. The levy archers (The worst archers in-game with standard shot) disappear.
Cons
-Terrible diversity in unit rooster. In campaign this is ♥♥♥♥♥♥♥ idiotic. One horse unit, one archer unit, one skirmish unit and one artrillery unit. Is this some sick joke put up by CA?
-Huns are gonna spawn in your territory with massive amounts of tier 3 cav that is considered somewhat OP. And they are gonna spawn with heavy onagers and tier 3 infantery. You are not simply gonna go one army versus one army no matter how good your units are, simply because your ranged units sucks ♥♥♥♥♥, and you have no cav.

Conclusion
Get more unit diversity, tweak the posion arrows a tiny bit down, some nerfing and buffing needs to be done on those, slow killrate, ignores missile block chance, exhaust at one hit etc.
Get some cav, some ranged units and maybe make Attila killable. After year 432 AD, you get tired of only wounding him, watching the Huns jump from strenght ranking 54 to strenght ranking 2-3 in one turn. The mechanics where you kill of hunnic armies one after one, and they spawn a couple of more stacks in your territory is terrible. It simply makes me want to not recommend Attila at all. Since the Huns are unbeatable in some sense.
But I bet there will be patches to fix some of this problems, and at it's current state, I'd say it is in the Top 3 DLC's in Attila for now. 6.5/10
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