4 people found this review helpful
Recommended
0.0 hrs last two weeks / 73.2 hrs on record (52.9 hrs at review time)
Posted: Dec 26, 2015 @ 8:27pm
Updated: Jan 29, 2016 @ 9:30pm

If you're a fan of mindgames, this game is for you. Fighting games, when you perfect your execution, become 100% about predicting what the opponent will do, and deciding what the optimal response is to that.

The game is somewhere between rock-paper-scissors, poker, and a fighting game. Every character plays uniquely, and controls game flow in their own way. The rock-paper-scissors mechanic is the most evident on a passing glance, which might give the game a shallow appearance, but the addition of varying damage on your rock and paper options, and varying abilities on each character means that every individual iteration of RPS has a grander significance in the match as a whole. It may well be worth losing three matches to win one very important one later.

If you want to learn basic fighting game strategy, this game will teach you. If you already know it but want to compete with friends who may not have the same level of execution skill as you, this game will do that.

Yomi has the rock-paper-scissors of movement vs attack vs throw, it has mixups, it has meter building, it has supers, and it has much more. The game emulates a fighting game as perfectly as you can in a turn-based format. I think anyone who has a competitive spirit will find enjoyment in it.

The only flaw I would find with this game is it is difficult to grasp the rules in the early stages in a digital format. The physical game made that simpler. I don't know if this is a concern possible to fix in this format, but your first couple games might be rough. Pushing past that is definitely worth it, though.
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