15 people found this review helpful
Recommended
0.0 hrs last two weeks / 464.9 hrs on record (362.0 hrs at review time)
Posted: Sep 20, 2016 @ 11:48am

Grim Dawn.

Man, at first I was iffy on this game. I looked at it back when it first was coming out, and thought to myself. "Myself, this looks an awful lot like Titan Quest. Remember that game? Yeah, of course you do," Then I just passed the game by, because well; Bad memories associated with Titan Quest. Add another fifty hours onto my PoE playtime and my buddy all of a sudden pops up on STEAM playing Grim Dawn. I'm just sittin here like, "Are you for serious right meow?" He was; Dead serious actually. Apparently he'd seen a streamer playing it, and decided to pick it up; I'm a sucker for H'n'S games and frankly dual class systems get me wet. So I buy the damn game.

Right now I'm sitting four hours shy of four hundred hours played. Which isn't a lot in comparison to the 1.6k+ hours played of some people, holy crap Batman! I've played a grand total between two accounts 1.5k hours in PoE and in my near four hundred hours played of Grim Dawn, I can say that I've had more fun and a lot more success with Grim Dawn than I have ever had with PoE. Let me break down some pointers for you.

Grim Dawn
{PROS}
Has a Single-Player experience, which presents a lag free environment.
In Offline(Single-Player) mode there is even a pause button to take a break, or an emergency stop.
Multiplayer is not based around a complete server with lots of people, so it's relatively lag free.
Multiplayer servers are hosted by players, connection speed determines connection issues. This potentially eliminates rubber-banding or desync issues.
Dual-Class system allows for lots of replayability and uniqueness to each individual character you build.
A high enough level-cap to get a Godly feeling on a character that's well built.

{CONS}
A lack of current high end gear makes certain builds feel lacking and not as unique appearing as others. As of current there are only so many classes that a person can potentially create, 21 in total.
Current game design has flaws when trying to create 'Movement' skills that don't require a target.
While classes feel unique in comparison to like-classes in other games, their skills are rather lacking in when it comes to classes.(Most classes feel similar after a while.)

[OVERALL]
Great game. Very well done by the awesome people at Crate Entertainment. Can't wait to see what you have in store for us on the other side of that bridge. I also look forward to seeing what the team is going to throw at us as far as new Legendary and Rare gear. Personally speaking I would love to see something like Mythical gear, which would be Orange or Rainbow text. Some crazy epic items that just make your character over the top Godly.
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