Showing 1-20 of 169 entries
[H] Balla-Carra [W] 2 keys or 2 Victory Crates
Jan 24 @ 3:36am
In topic Update 57 - The next step
Is it intended that the WASD and arrow keys now move the master and not the camera in expeditions? Is there another way to look around?
Jan 20 @ 5:01am
In topic $45 at GMG
So, I bought this game with the GMG deal, but now the game is delayed again. I'm wondering what would be the wise thing to do.. should I request a refund, wait for next release date announcement and look for a better deal then or hope the game will be lowered in price? Or just keep the preorder in case there won't be a better deal until actual release?
Also, can I just request a refund at any time when I bought on GMG? Or is it something like '1 month after purchase we won't accept any refund requests anymore'? Anyone know?
Jan 19 @ 9:39am
In topic I call BS on that one
Not sure if you are aware of this but there is a cyclops upgrade called Decoy launcher (or similar) that helps in scenarios like you described.
Originally posted by NISAAlex:
Hello all, to update you, we have selected our new beta testers and sent the codes. If you didn't get in this time, sorry! In total, we had thousands of entries to look over. We are keeping the form open just in case we need substitutes. Thank you for your interest!
Thanks for letting us know!
Kind of sad now because I was looking forward to test this game and gain knowledge of the game before it is out so I can help livestreamers with tips if they get stuck (some of the streamers I watch plan to play it).

Anyway, wish you guys all the best for PC launch! Hope all goes well.
Jan 13 @ 11:14am
In topic Skills
Each weapon has a skill. Initially (besides the very first skill you start with) these skills are at level 0. You have to have the weapon equipped and have to use the skill a couple of times so it's level 1. At that point you can use the skill even if the weapon is not equipped.

Tip: If you use a skill with the weapon equipped that has that skill, you level it up a tiny bit faster.
Jan 10 @ 7:14pm
In topic Key
One of your buttons should open your quick menu in which you can select the key while standing in front of the door. You have to check your controls setup if you can't find the quick menu button.
If I remember correctly, you shouldn't assign the quick menu to the Xbox 'B' button, or else it will not open. Or you can't assign it to the same button as 'Cancel'. One of those.

By the way, I don't have the game installed right now or I would check myself, but I think you can re-read the tutorials in the menu somewhere?
Jan 10 @ 3:24pm
In topic January 30 release date
In my opinion you should be happy that the new release date is so soon. I honestly expected it to be few weeks, if not months later.
Now we have to hope the script revision and optimization fixing aren't rushed and poorly done. But I have faith!
Jan 4 @ 3:49pm
In topic preload
Here a developer talked about new builds of the game being available or available soon. I'm guessing you preloaded a new beta build. But unless you are a beta tester you can't actually play the game.

The release is still far away I'd imagine. At least 1 month.
Dec 29, 2017 @ 9:59am
In topic Game to play while waiting for Ys VIII
I heard Tokyo Xanadu ex+ is really good, it's like Ys+Zwei+Persona.

How is Gurumin?
If I remember correctly there is one weapon for each character in both the dungeons on the island. Maybe you missed one (I think the first one is called Garman Cestus and the second one is called Great Arm)

Edit: Also don't only look at the Iska synth/shop items, go to every village and look at their synth/shop items. I believe some weapons are village-exclusive.
Nov 21, 2017 @ 6:24pm
In topic Minion Masters Card Design Contest
Name: BIG A** DRAGON
Rarity: Legendary
Mana Cost: 9

Description/Mechanics: It's a dragon. And it's big. And it breathes fire. Ouch.

HP: 1000
Attack Damage: 60*
Attack Speed: 1 Second (DPS = 60)*
Speed: 3
Range: 3*
Targets: Ground

*The attack is a fire breath which leaves a cone shaped burning ground. The attack occurs every 4 seconds and the burning ground ticks every second for 3 seconds. Imagine this being similar to Fire Imp. It only attacks targets that are at range 3 or lower, but the cone shape of the fire breath extends a bit beyond that range. Here is an image that explains it better: https://imgur.com/a/iU8fI
Nov 21, 2017 @ 6:01pm
In topic Minion Masters Card Design Contest
Name: Mad Mechs
Rarity: Rare
Mana Cost: 4

Description/Mechanics: Tiny little mechs armed with a gatling gun which fires faster and faster when staying on the same target. When one dies it explodes and deals area damage.

Unit Count: 2
HP: 60
Attack Damage: 15
Attack Speed: 1.5 Seconds at the start and faster if it stays on the same target*
Speed: 6
Range: 9
Targets: Ground & Air

Explosion damage: 25, small area around the minion.

*Similar to Laser Turret, but faster acceleration.

Explanation/Notes: 'Mad Mechs' is a word-play on Mad Max. I imagine them being tiny vehicle-like mechs with a mounted gatling gun and TNT on the back. With Range 9 it just outranges most other ranged units, but they deal little damage at first because the attack rate is slow at the start, so it evens out against those. The explosion damage is instant and has no windup-time like boomers, so it can't be that high damage, but 50 damage (2 x 25) may kill a melee unit after it already took some heat from the gatling guns.
Nov 21, 2017 @ 5:43pm
In topic Minion Masters Card Design Contest
Name: Stone Gargoyle
Rarity: Epic
Mana Cost: 6

Description/Mechanics: Stone Gargoyle is a ground melee minion, but when it dies and shatters, the stone pieces reassemble themselves into a flying gargoyle after a short delay*.

HP: 400**
Attack Damage: 45
Attack Speed: 1.5 Seconds (DPS = 30)
Speed: 5
Range: Melee
Targets: Ground, After Resurrection: Ground & Air

*Basically like Undying Skeleton, but the delay should be around 5 seconds. It then becomes a flying minion after it reassembles itself.
**Maybe lower the HP after it reassembles if the devs feel 400 HP for a flying minion is too much.
Nov 15, 2017 @ 4:26pm
In topic sooo when will it come out?
Most likely not before 2018. Read the stickied topic for more information.
Nov 14, 2017 @ 4:37pm
In topic Devil King Puff
Originally posted by Cazier:
Has Devil King Puff stopped appearing? I started a new expedition yesterday, and I've unveiled about 10 encounters, but he's yet to appear.
I started one today (well, technically 'yesterday' as it's 1:30 am in EU) and Puff appeared.
Nov 14, 2017 @ 12:34pm
In topic Devil King Puff
Originally posted by Khazlariko:
Originally posted by Alshadur:
After needing 2 weeks and about 14 tries on Volco I'm on try 8-10 or something on Puff, still no luck, and I probably won't be able to get it today (it ends tomorrow morning). VERY frustrating considering I spend most of my play time in expeditions, try to min-max pathing and bonfires, spend gold for supplies every day (until it costs 600 or more) etc. I can not possibly invest any more effort in this and I consider myself a skilled player when it comes to expeditions, but I STILL don't have the final reward because RNG just decided against me. This. Is. Frustrating. As. Hell. And I hope the developers realise this. I appreciate them giving us something for kinda free, but locking it behind a RNG wall is defenitely NOT the way to go.
I had a combined tries of about 20 and it only took me 2 weeks (out of the 3) of occasionally playing expeditions. And you doing circles with your supplies?Ah, maybe because I have premium, I think it gives more supplies.
I'm getting about 2-3 event encounters per expedition. Maybe you had more. Someone else mentioned elsewhere that he was getting 5 encounters per expedition.
Edit: Premium might also play a role, yes.
I feel ya! After getting the Hypnotize legendary spell that one time in the event for free the next 2 legendaries I got (I think 1 from achievements, 1 from token) both were Hypnotize.

Hearthstone recently implemented a system where you can not get any duplicate legendaries from packs. You only get legendaries that you still need. I think that would be awesome to implement in Minion Masters aswell.
Nov 14, 2017 @ 4:47am
In topic Devil King Puff
After needing 2 weeks and about 14 tries on Volco I'm on try 8-10 or something on Puff, still no luck, and I probably won't be able to get it today (it ends tomorrow morning). VERY frustrating considering I spend most of my play time in expeditions, try to min-max pathing and bonfires, spend gold for supplies every day (until it costs 600 or more) etc. I can not possibly invest any more effort in this and I consider myself a skilled player when it comes to expeditions, but I STILL don't have the final reward because RNG just decided against me. This. Is. Frustrating. As. Hell. And I hope the developers realise this. I appreciate them giving us something for kinda free, but locking it behind a RNG wall is defenitely NOT the way to go.
Nov 8, 2017 @ 4:16am
In topic Expedition: Chest becomes Might stone
It happened twice so far that when I collected a normal chest it became a might stone and gave +250 might. Both times it completely blocked a path because it was surrounded by inaccessible tiles, luckily there was always another way around.
Is this intended that a might stone can come out of a chest, or is it a bug? If it's intended then I suggest that instead of spawning the stone it should just get us +250 might so we can still walk on that tile.

I don't have any screenshots unfortunately because it happened in previous expeditions.
Showing 1-20 of 169 entries