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Acegikmo

 

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me-name-BOB posted on December 28, 2009 @ 9:03pm
On glacier, you might want to lower the number of health pickups. There is a tone of them out there! Just a thought, awesome map!
 
Tyker posted on December 26, 2009 @ 1:35pm
Hurray for consistency!
 
Rolodecks posted on December 10, 2009 @ 4:00pm
If Valve doesn't make Glacier an official map I will lose my mind.
 
Flaregunner ShockbattMatt posted on November 08, 2009 @ 7:31am
ACE, THE MASTER OF MAPS
 
lara posted on October 23, 2009 @ 11:18pm
http://laratron.com/ace.jpg
 
The Soup Nazi posted on October 14, 2009 @ 6:47pm
3====D
 
The Political Gamer posted on October 12, 2009 @ 7:03pm
AceAceAceAceAceAceAceAceAceAceAceAceAceAceAceAceAceAceAceAceAceAc eAceAceAceAceAceAceAceAceAceAceAceAceAceAceAceAceAceAceAceAceAceA ceAceAceAceAceAceAceAceAceAceAce
 
GEO_HIF||KAMIKAZE posted on September 27, 2009 @ 11:51am
Thank a lot for nice map, thery are great but too big ;) may be i need some time to get used...
 
Zero posted on September 22, 2009 @ 9:51pm
Um Ace I did what you asked but theres one pointfile that I made a displacement and filled the bottom with a surface and itdidnt work still. :[
 
The Political Gamer posted on September 20, 2009 @ 6:47pm
<3<3<3<3<3<3<3<3<3<3<3<3
 
RageBoy posted on September 10, 2009 @ 2:26am
Excellent remix!
 
SectioN 8 posted on September 04, 2009 @ 6:45pm
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GET ON THE GODDAMN BALL NOW
 
Webfinders posted on September 02, 2009 @ 5:29pm
hey ace its been a while, congrats on maps that were released. I have a question did anyone get two things from the Sep 2 update if you are curious i can post pick to my bag. They are called the Cheatdetector and Cheater's Lament
 
Spazzo posted on September 02, 2009 @ 11:24am
Hey man, not sure if you remember me, but I certainly remember you from TMX, always leading on the TMO records board...

You may know me better as BaNaNa, the once-moderator of TMX who got kicked off because he was 12 years old at the time. ^_~
 
[Ci] Raven posted on August 29, 2009 @ 9:30am
Hope your crafting hands turn to a l4d campaign :D
 
Mister Mister posted on August 22, 2009 @ 10:52pm
I hope god blesses you with more raptors in your CTF maps.
 
Acegiak[ARC] posted on August 17, 2009 @ 1:02am
aw man, I didn't mind sharing an alias with you, but now you're famous it kinda sucks. Everyone keeps asking "are you the map dude?" grats on getting published though.
 
The Soup Nazi posted on August 16, 2009 @ 12:45pm
Don't let the fame get to your head, Ace.
 
[Bh] Wi||z posted on August 13, 2009 @ 4:06pm
Hello Mr Official map maker sir :D Grats on Yukon...glacier next now :D
 
Sil Mira [LP] posted on August 04, 2009 @ 12:29pm
Just found cp_glacier today and it's one of the prettiest maps I've seen. The freezing water is a nice touch, and so are the snowflakes. Unfortunately, there was no one else on the server, so I just wandered around looking at everything. Thanks for making such a great map! :)
 
>:3 Atreus [YAC] posted on August 04, 2009 @ 2:18am
Just wanted to say the snow particles are AWESOME.
 
Acegikmo posted on August 03, 2009 @ 8:25am
No problem!
 
Andrew D posted on August 03, 2009 @ 6:37am
Sorry for leaving abruptly on Saturday, parents kicked me off :(
 
The Political Gamer posted on July 23, 2009 @ 4:24pm
Ace you da man.
 
[Ci] Raven posted on July 22, 2009 @ 6:28am
Glacier roxs me soxs off! :)
 
[TW] samzala posted on July 21, 2009 @ 8:50am
Glacier is by far the most impressive custom map I've seen yet. I wish there were more custom maps with this kinda quality in TF2.
 
Acegikmo posted on July 21, 2009 @ 8:06am
Thanks!
 
[Ci] Mike posted on July 21, 2009 @ 5:33am
Love Glacier, well done!
 
Acegikmo posted on July 20, 2009 @ 7:12pm
What exactly do you mean when you say "supposed to have"?

Tweaking the respawn wave times are a way of balancing the map. When I created glacier, I based it on Valve's map cp_gravelpit and thought of a few things I wish gravelpit had. One of those things was that I wanted more battle at both A and B. A way of making that possible is to strengthen the defence to encourage teamwork from Blue's end. This is why the respawn wave times are set the way they are.
If I would reverse the respawn times, giving blue a 3 second respawn time and red a 12 second respawn time, it'd unbalance the map by far.

Glacier have had near 50/50 win/loss statistics on both beta 1 and beta 2. So it's not like it's unbalanced.
 
[C³] Ebenezer Gear³ posted on July 20, 2009 @ 6:03am
Except when it's at normal it does the exact same thing. You have your attack and defend times backwards. Attack is supposed to have a shorter respawn time [Not 12 seconds w/o modifying] and defend is supposed to have the longer one [Not 3 seconds w/o modifying.]
 
Acegikmo posted on July 20, 2009 @ 4:37am
The respawn times are set for each team individually. The respawn time is also affected by the amount of players playing. So setting mp_respawnwavetime will most likely mess things up.
 
[C³] Ebenezer Gear³ posted on July 20, 2009 @ 12:07am
I don't know if people addressed this or not, but for some reason Glacier's spawn times are inverted for me. Blue gets 9 second spawns and Red gets 0 second spawn with mp_respawnwavetime set to 7.
 
Acegikmo posted on July 19, 2009 @ 5:55am
Thanks for the feedback guys!

For the next version I'll probably make a DX8 fallback shader for the ice texture, as the specularity on the ice is probably causing the lag at C.

If the custom particles work, there'll be snowfall in the next version!
 
[FLC] Liberty Prime posted on July 18, 2009 @ 9:30pm
I really like cp_glacier! My only complaint that Point C makes me lag horribly.
 
>:3 Atreus [YAC] posted on July 14, 2009 @ 4:33pm
So, update just came out :D "* Added an optional per-map particle manifest called <mapname>_particles.txt, which should be located in the maps directory, so map authors can load custom particle files."
 
Bjuo posted on July 11, 2009 @ 7:57am
was talking about glacier btw if that wasnt clear :P
 
Bjuo posted on July 11, 2009 @ 7:56am
hello ace
just tried running around the map and learning it, soon ill test it with some friends
first thing i noticed is that most of the roofs are accesible and i like it :)
i hate places that look like you can get to but you actually can't

but another thing is the lack of signs, I feel there's not enuogh signs telling you where is A and where is B.
obviously ill learn it pretty fast but as a noob i kinda get lost.

great map anyway and great looks :)
am trying to get one of the admins in our comuntiy to put it on a public server
 
Acegikmo posted on July 08, 2009 @ 7:53pm
Thanks for the feedback!

I decided to remove the saw room because it's not really fit in a map which should be considered to be on a more professional level. It's fun but gimmicky.
 
>:3 Atreus [YAC] posted on July 08, 2009 @ 7:22pm
Oh, and bring back the saw room of death :(
 
>:3 Atreus [YAC] posted on July 08, 2009 @ 7:21pm
We're also running both your maps :) Glacier has become a server favorite. I made some comments on the FPSBanana page under the name "Atroos" if you want to check it out

Mind if I add you to my list? It'd be easier to give some feedback once in a while. I'm currently doing that with the makers of Swiftwater, Cranetop, and a few others. Perhaps you could even stop by sometime while we're playing it :)
 
Acegikmo posted on July 08, 2009 @ 6:30am
Thenks for the feedback guys!
@SDS|GUILHERMÃO: Happy you like both my maps! Now, you mention A and B as the points that are lacking detail, and C is pretty much done. I think it's the other way around really; C is kinda plain whereas the other points are pretty detailed.

@Slench: I can't see how it could ruin that much. I personally like it, and there aren't many people who don't; at least from what I've heard.
 
[GFL] スレンチュ・Slench posted on July 08, 2009 @ 4:51am
your map cp-glacier is very good.. i like the frosty feel it has to it, but i must say that the teleporter effects on the checkpoints ruins it a bit... rest of the map simply superb.
 
SDS | GUILHERMÃO posted on July 08, 2009 @ 4:42am
Hello Ace, i am a Fan of your work sine repository, I´ve been downloading almost all "alphas" of Glacier. Before this B1, i found that Glacier was fun and had great gameplay... I just played the B1 and i must say, great work, congratulations. Pont C is perfect, just add some details on A and B.

Despite of being a first beta, the map its "ready", i think you can soon release a first RC, maybe after 2 or 3 beta versions.

Again, congratulations, i am admin at a custom server here in Brazil, UOL #09 Custom Maps (200.98.250.8:27018), I must say, it´s not an easy task, people dont want to download the maps. :(

Well, release a final pl_repository, hehe, and keep the good work.

PS: I just loved the ICE melting and the payload tracks down on C point, maybe you can pick some new ideas for another project, or even make some relations btw cp_glacier and pl_repository, just a litle part, maybe an extra track, unused, leading to some snow place... and a sign, Glacier ahead.
 
KNock posted on June 09, 2009 @ 10:18am
Hey Ace this is Knockwurst from Deviantart, I sent you an invite, we can talk sometime if your interested in my method
 
Acegikmo posted on June 06, 2009 @ 9:18pm
Thanks! Glad you like repository :)
 
[Bh] Wi||z posted on May 26, 2009 @ 2:49am
great map maker! Repository for official!

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