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Recent reviews by Faronien

Showing 1-6 of 6 entries
2 people found this review helpful
49.2 hrs on record (1.2 hrs at review time)
very good videogame
Posted August 9, 2023.
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33 people found this review helpful
37 people found this review funny
2
2
2
3
54.9 hrs on record (12.9 hrs at review time)
I bought this game and I was having fun with it by playing ranked matches without issues this week, but today a bunch of "Communication Error" popups showed up and ended my matches, and at some point I was just unable to find any matches again anymore.

I was honestly fine with getting banned from ranked if the issues were caused by my internet, but it turns out that I also got banned from playing against friends in private lobbies, and the ban is gonna last an entire day, which is honestly absurd and it makes me feel like my money is being robbed.
Posted June 23, 2023.
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2 people found this review helpful
12.2 hrs on record (8.9 hrs at review time)
This game is EXTREMELY good.

The animations are superb, the music is downright incredible, and the sound design gives the game a ton of charm. Playing the game and running into stuff feels super satisfying, and the way it handles ranks is really well designed. Everything about the level design, gimmicks and enemies is perfectly cohesive, and all the levels have a lot of identity that make them very memorable and make the game never get stale. I will definitely be returning to the game to 100% it in the future.

The visual storytelling is also really well handled, there's not a single line of dialogue outside of the advice signs. The personalities of the characters are purely handled by completely unhinged animation, with a lot of awesome highlights, such as the interactions between Gustavo and Brick, and the super hype moments at the end of the game.

There are only very minor issues I have with the game. The first one is that too many boss fights have phases where the fight is just cluttered by normal enemies randomly spawning in the room, with that addressed I'd say I wouldn't have any issues with any boss fight.

The second problem is that, while a big part of the game consists of collecting the main 5 toppings in each stage and you get a lot of freedom to get them, there are a couple of levels which lock you out of collecting some of them if you accidentally miss them, either by not completing the gimmick needed to unlock them without being able to reset them, or by running past them through a platform. This leads to having to restart the stage from the beginning. And on this note, I would say that it felt like there was a missing feature that allowed you to go into a stage you already completed to grab the toppings you missed and keeping them if you leave the stage through the menu. Currently, you only get the toppings if you completely finish the stage again.

But these issues barely hindered my experience, they're drastically obscured by the immense amounts of high quality of everything else. This is definitely one of those games everyone should play at some point.
Posted February 14, 2023. Last edited February 14, 2023.
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No one has rated this review as helpful yet
21.2 hrs on record (14.7 hrs at review time)
I generally had a decent time with the game. But it does have some faults which I believe were quite harmful for my experience.

There are several major improvements from the first game. The main one is that the combo system feels much better, it is way more natural to connect various moves between eachother, and launching enemies into the air to follow up with a strong air combo feels really good and reliable. It straight up feels like I'm playing a normal arcsys fighting game when I'm comboing enemies, and that's an extremely good thing. Combat is also much more fluid because enemies don't feel way too durable near the end of the game, which was an issue made the first game feel like a huge slog.

The other improvements are quality of life changes, such as the hub that lets you manage your inventory, characters, and assists in a straightforward manner. There's also online co-op, which worked pretty well between me and a friend from an adjacent country (though at the time of writing this review it still ran at 30 fps, even with the 60 fps patch applied). And finally, the most important improvement for me was the proper keybinding support.

However, I think the game suffers from some pretty bad game design choices that actively worsen the experience. There's way too many parts where in order to progress you have to move forward, talk to a character, go back and fetch something, and then go back again to where that character was. That back and forth formula really hurts the pace of the game. The boss designs are also pretty poor, most of them just consist of waiting around dodging a bullet hell or stage hazard waiting for them to be vulnerable, which ends up making them pretty tedious. And finally, the characters you're not currently playing as only get a small portion of the EXP and money your main character gets. This makes them fall behind in stats really quickly, which discourages switching to them if you want to keep progressing through the game.

Finally, I think the writing takes itself waaay too unseriously, to the point where it actively removes the charm of the game. I have no problem with lighthearted writing, but the characters don't have any unique interactions with eachother, and don't really keep an identity of their own. This is especially noticeable when you unlock additional characters and select them as dialogue partners. They just have the exact same dialogue as any other character, to the point where if they are brought up in a conversation, the selected characters start talking in third person like they were clones, even in situations where they should DEFINITELY have a reaction to specific characters. Their personalities also change depending on who you're playing as, further demotivating you from changing up your characters, and making it very difficult to get attached to any of them.

Finally, there's not much enemy variety compared to the first game, which is odd given that the game reutilizes a ton of assets from it. The boss intro animations are also simplified this time, and the sound mixing during cutscenes made them sound very low from the rest of the game for some reason.

I beat the game at 53% completion rate. but I'm pretty sure the progress I'm missing just consists of collecting items and doing fetch quests. I may go back and do them at some point, but the dialogue and rewards feel pretty underwhelming to warrant doing them. After reading the credits, it feels like there were way too many resources dropped on having a billion voice actor cameos instead of adding enough gameplay content to separate it from the first game.

The game is fine, mediocre at worst. But it constantly feels like it could've been so much better if just a little bit of polish was added and if there were a couple of better game design choices. This feeling is stronger if you consider that this sequel is not built from scratch and it uses a lot of resources from the first game.
Posted December 21, 2022. Last edited December 21, 2022.
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1 person found this review helpful
2 people found this review funny
66.0 hrs on record (17.1 hrs at review time)
good videogame featuring Milla Basset from the game Freedom Planet developed by GalaxyTrail
Posted September 17, 2022.
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5 people found this review helpful
2 people found this review funny
0.2 hrs on record
Megaman Zero 1/2/3/4/ZX/ZXA are amazing games. I absolutely love the series, and this was the first time I've ever pre-purchased a game.

However, as a keyboard player, I didn't even want to jump into any of the games in the collection due to the fact that the game offers me an extremely limited control scheme, It does not let me properly configure my controls. An emulator literally does a better job at this.

I've also been reading that the game crashes when saving data, and that there's generally a ton of restrictions when customizing your settings.

I really wanted to support the development of more games in the series, but these issues make the game so unplayable that I might ask for a refund later down the road if they don't get fixed.
Posted February 25, 2020.
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Showing 1-6 of 6 entries