Announcements
Z-Day
SVN Commit 238
Wow...it's been awhile. News time.
We've added more to the recent edtions of Z-Day than I can list. The HUD is largely improved, the melee SWEPs have sound again, there's some trippin'-sweet FOV effects that occur now...oh, and prop_generator is finally working. Took long enough, eh?
Speaking of the SVN repo...we'd like to ask everyone to NOT host Z-Day servers just yet. While you're legally allowed to (this code being open-source and all), the Z-Day Dev Team and I feel that our gamemode is too incomplete to be played on public servers. This is just a simple request, and you can legally choose to accept or deny it.
So yeah, see you next update. Post comments in our forums!
We've added more to the recent edtions of Z-Day than I can list. The HUD is largely improved, the melee SWEPs have sound again, there's some trippin'-sweet FOV effects that occur now...oh, and prop_generator is finally working. Took long enough, eh?
Speaking of the SVN repo...we'd like to ask everyone to NOT host Z-Day servers just yet. While you're legally allowed to (this code being open-source and all), the Z-Day Dev Team and I feel that our gamemode is too incomplete to be played on public servers. This is just a simple request, and you can legally choose to accept or deny it.
So yeah, see you next update. Post comments in our forums!
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