STEAM GROUP
ToonHUD toonhud.com
STEAM GROUP
ToonHUD toonhud.com
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July 1, 2013
 This topic has been pinned, so it's probably important
Steam Controller Compatibility Patch [DL]
Supported ToonHUD Version: 8.1

Anyone using the Steam Controller here?
Anyone? Any- Nevermind.

I believe anyone here is using the Steam Controller and ToonHUD. Unfortunately, few parts are using the vanilla HUD. This compatibility patch'll fix it, with positioning changes on Taunt menu and Engy Build/Destroy menu.

Uses completely default settings. E.g. Centered metal HUD. This is due to no official support yet.

FILES LIST (Not counting Materials)
  • hudlayout.res
  • clientscheme.res
  • clientscheme_controllerbuttons.res
  • build_menu & pipboy (FOLDER)
  • build_menu_sc & pipboy (FOLDER)
  • disguise_menu_sc (FOLDER)
  • classselection_sc.res
  • hudarenateammenu_sc.res
  • hudmenutauntselection_sc.res
  • hudmenutauntselection.res
  • intromenu_sc.res
  • mapinfomenu_sc.res
  • spectator_sc.res
  • teamenu_sc.res
  • textwindow_sc.res

DOWNLOAD LINK VIA DROPBOX[www.dropbox.com]

Let me know if I missed anything.
Last edited by Teratorn Into Overwatch; Jul 15, 2016 @ 8:23pm
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Showing 1-5 of 5 comments
Cool! I could implement this to ToonHUD if it's okay with you. I give you credit of course. :)

Do you happen to know a console command that enables controller hud? I would like to test that.

To update to version 8.0, you just have to update hudlayout.res -> HudTeamGoalTournament

About the installation: I would put the fix in its own folder in custom folder instead of overriding files in toonhud folder. You only have to name the folder to something that comes after "toonhud" in alphabet. custom/toonhud_controller is ok for example. :)
Go ahead mate. I just need to edit the taunts menu first and go for version 8, forgot that it's misaligned when not using the controller on normal mode. It's bedtime for me right now, so I'll send the update tomorrow after school.

Nope. Though the SC HUD is automatically applied when the game detects the Steam Controller, wired or not. 360 and SC HUDs are kinda different from each other.

I don't get it.

It only overrides the files in bold found in above since the files not in bold are not found within ToonHUD itself. I thought its best if it acts like an addon or something, I don't see much changes in overriding.
Acejinjo Jul 14, 2016 @ 9:36am 
I'm a Steam Controller user, so upon seeing this made me think I could redownload ToonHud again.... Thanks! It's too bad many custom huds don't think of users who uses Steam Controllers, so people like me have to use vanilla at all times.
Teratorn hybrid_nonameyet: Could you try this and check if it works fine: ToonHUD 8.2 with Steam Controller support[139.162.160.28]

One thing I'm a bit worried about is the big size of the Pip-boy buttons material file. 1mb is a lot when the whole hud is only 7mb. :D

Clientscheme says
Bitmap Fonts are ****VERY*** expensive static memory resources so they are purposely sparse

Also it's very rare that someone uses Steam controller and Pip-boy. So I think I have to drop that out.
Works fine with my new changes.

But unfortunately, one of TF2's updates made it quite broken in terms of menus and in-game pop ups. They were switched right after you do something other than going back, and importing/exporting configs. It will reduce users of using the SC (like me) unless if you lots of tinkering.
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