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Tim Schafer is our God (TS)

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Gaming Visionary

220 Members  |  17 In-Game  |  60 Online  |  0 in Chat

Since June 9, 2009

 

Tim Schafer (born July 26, 1967) is an American computer game designer. He founded Double Fine Productions in January 2000, after having spent over a decade at LucasArts.

Schafer is currently directing a game for the Xbox 360 and PlayStation 3 called Brütal Legend. Schafer is best known in the video game industry for his story-telling and comedy writing abilities.

Gameography

* 1987 Maniac Mansion, tools programmer, SCUMM (LucasArts)
* 1990 The Secret of Monkey Island, co-writer (JVC, LucasArts)
* 1991 Monkey Island 2: LeChuck's Revenge, co-designer (LucasArts)
* 1993 Day of the Tentacle, co-designer, co-producer, co-director, co-writer (LucasArts)
* 1995 Full Throttle, writer, designer, project leader (LucasArts)
* 1998 Grim Fandango, project leader (LucasArts)
* 2005 Psychonauts, creative director, co-writer (Double Fine, Majesco)
* 2009 Brütal Legend, (Double Fine, Electronic Arts)

About Double Fine
A must play for Schafer fans

Announcements _
Also, Schafer learns about marketing!

http://www.doublefine.com/site/comments/the_demo_drops_today_hey_what_the_hell_is_this_thing/
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Dr. Tobias Fünke, Analrapist posted on February 09, 2012 @ 3:04am
 
|.Ç.| Hajile posted on June 21, 2011 @ 8:19am
Monkey Island 1 & 2 + Grim are 3 of my alltime favourite games.
I remember first playing MI1 back on the Atari along with Sierra classics
Shame they don't make games like those anymore...
Thanks for the link Kenny, I failed a while back to run Grim w/ Vista 64.
 
Kenny. YOU B@STARD! [8U]¹ posted on January 29, 2010 @ 7:52am
We are in progress of building our website and we already have a topic on our forum about how to get Grim Fandango working on a modern PC. (http://eighthunderworld.forumotion.com/general-discussion-game-n ews-calavera-cafe-f3/how-to-get-grim-fandango-to-work-on-a-modern -pc-t80.htm?highlight=grim)

There are a few bugs in the game which have always been there; elevators, doors and the game interface. Off the top of my head I can't quite remember to how fix/get around the conveyor belt issue, but I think there are sevral methods. If you leave a post in that topic, I'll investigate and get a resoultion for you a.s.a.p.
 
Simonious Monk posted on January 14, 2010 @ 9:30pm
Conveyor belt at the end of the world.
 
chepito posted on January 12, 2010 @ 5:37pm
The elevator in the high roller's lounge I assume?


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