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Steam Rating:
3.8
Playing time:
290.8 hrs this week
Member Avg:
12.1 hrs past 2 weeks
The Elder Scrolls V: Skyrim
94.3 hrs
Team Fortress 2
52.1 hrs
Terraria
25.1 hrs

Steam Group

The Captain's Krew ({CK})

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Together we make it happen

24 Members  |  1 In-Game  |  10 Online  |  0 in Chat

Since June 23, 2009

 

The Captain's Krew is a team of gamers that start as having only one thing in common: we have all played with CAPTAINCANADA.

The Krew, however, has rapidly grown beyond people with only one thing in common, and now comprises of members who have played countless games with each other and have a respect for one another born from experience.

The Krew are the elite, the team-players, the go-getters. Krewmembers show respect, good humour, commitment, and skill. In short, members of the Krew are the best type of gamer, and as such make up the best team.

The Captain's Krew is also the proud host of the CK group server made possible by Luke, a respected member and owner of the server, which has redefined Left 4 Dead gameplay as we know it by allowing an entirely autonomous Human Director (usually Luke himself) to create games unlike any other. This server is the quintessential playground of the Captain's Krew and can only be fully enjoyed by Krewmen and their guests. It is no lie when I, CAPTAINCANADA, say that this server is the best L4D server on the web.

The Captain's Krew is also proud to hold several map-makers in its ranks, meaning that the CK server will no doubt host a variety of maps that cannot be found elsewhere.

Lastly, the Captain's Krew are well known for being excellent team players in any game they take part in, and can be counted on for consistent and reliable tactics, teamplay, and skill.

To join the Captain's Krew, you MUST play a game with CAPTAIN CANADA and be INVITED into the group. Requests to join will not be approved unless you can demonstrate the skill and attitude required to be a Krewmember.

Captain Canada's Photobucket

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A great new game that everyone - and I mean *everyone* - should get in on because, lets face it, it's free and it is a darned good co-op game!

Just as L4D was our bread and butter last summer in which we played practically every night, Alien Swarm looks... More
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CAPTAINCANADA posted on February 08, 2010 @ 11:35pm
sounds good Luke! As soon as the Olympic break gets rolling (2 weeks off school so the corporates can go pretend to be sports fans? works for me!) I'll definately want to give that a look see!
 
Luke posted on February 08, 2010 @ 9:56pm
Finished No Mercy Version of my Left 4 Dead mod, biggest project I have ever done, had to redo a bunch of lighting in the source engine, director-placed paths and props (car alarms, things blocking shortcuts, ect), 6 days of doing nothing but, turned out great. The game has a whole new visual look, it`s fantastic. Just give me a shout if you want to check it out, you won`t be dissapointed. Just need to do the other campaigns and I am done, takes hundreds of hours to do these things, it get`s old. =D
 
๖ۣۜQazt posted on December 23, 2009 @ 5:15pm
HeY I was talking with Captiain Canada about tags and he says right now we have ({CK}) as our tags, but we decided to spice it up a bit and here are my suggestions ({ҪҚ}) or ({ҪҞ}), with these i just used different C and K characters, im waiting to see what u guys think about it though :)
 
Luke posted on December 14, 2009 @ 6:28pm
Finished and upgraded the l4d1 server AAID (Advanced Artificial Intelligence Director). The new features include:

-Executed from a cfg file in admin menu - server commands - exec cfg
-Increases "wandering" zombies, increases draw limit
-Zombies target you as soon as you are in line of sight, run faster
-Specials are more rare and stronger
-Friendly Fire is realistic (any direct hit bullets will incap)
-Item spawns are less spread out, and smaller spawns
-Rescue closets are farther away from dead body
-Hordes vary in size and are constantly being sent at survivors
-Pills are no longer converted to medkits, only static kits in maps
-Zombies have more health (2.5x, server default is 2x)
-Zombies have a higher chance to fight with one another

Basically this gives the game a feeling of (insert zombie movie here), I am Legend, 28 days later, whatever your preference. Zombies are fast, brutal, and plentiful. Items are realistically scarce, and ff is painful. Brutal. Enjoy!
 
modelo posted on November 19, 2009 @ 9:55pm
Guys, I demand we play some crazy L4D2 games this weekend. Seriously, L4D2 has some awesome improvements and you should give the game a chance.

I'll probably be available most nights this weekend.
 
Luke posted on November 10, 2009 @ 11:54pm
Server Patch 3.5

5 day long weekend (for me anyway) = Server update time!

Redid human director mode, again. It is now a whole gameplay mode in server commands of admin menu. This disables all the directors components, but does not turn it off, so the human director can be completely manipulated it at will, without the ai spawning tanks, witches, or specials. The only thing the ai does is spawn wandering infected, and even then the human director can now manipulate the wandering population (add/subtract zombies).

Also a "high gore mode" has been added. This is a visual upgrade and does not effect gameplay at all, other than slightly grossing you out... I wanted to add more blood, but unfortunently that would not be toggleable (I can reload the plugin if requested) however, high gore mode will increase the chance of a zombies limbs flying off, so you get to see the lovely bone stick out of the zombies legs and/or arms. Headshots do not cause gibs, as the head explodes....


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