STEAM GROUP
TF2 Loadout loadout.tf
STEAM GROUP
TF2 Loadout loadout.tf
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January 9, 2014
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Baldurs Tod Jan 7, 2015 @ 3:51pm
Comment next version.
http://whatsnext.loadout.tf/
Important: if you dont see characters, goto http://sourcejs.net/Troubleshooting.htm.
If you post about a bug, dont forget to put your browser/OS.

Comment on interface will be appreciated
Last edited by Baldurs Tod; Apr 18, 2015 @ 1:08pm
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I'm comparing this to the stable branch because I haven't used the "whatsnext" at all until today.

Issues:
  • The ItemManager seems to do something wrong with equipConflicts
    Warning: some items interfere. This loadout can't be used in the game.
    You always get this message when you have an item equipped in that slot on an inactive character.
  • The loadout selection menu remembers everything I equip, but the 3D canvas does not. It forgets what I put on when I change the active character.
  • My console is spammed with thousands of these:
    Cannot bind texture: cubeMap. Texture unknown SourceEngineAll.js:11 SourceEngine.WebGlCanvas.activateTexture SourceEngineAll.js:5 SourceEngine.Materials.Shaders.SpriteCard.apply SourceEngineAll.js:8 ParticleSystem.drawParticles SourceEngineAll.js:8 o SourceEngineAll.js:10 SourceEngine.WebGl.renderParticles SourceEngineAll.js:10 SourceEngine.WebGl.render SourceEngineAll.js:10 glCanvas.drawScene SourceEngineAll.js:11 SourceEngine.WebGlCanvas.tick SourceEngineAll.js:11 (anonymous function)
  • It would be great if the webGL canvas is set to 100% width, instead of the fixed 1821px. Here's how it works http://jsfiddle.net/greggman/Hd92N/
  • I don't see why the 4 checkboxes and 1 button are under a Settings "tab" that overlays the entire canvas. Now you always have to press the Eye button to go "back."
  • I don't see the background color picker anymore. Is it gone or very well hidden?
  • This is kind of hard to explain.... There used to be a list of items you had equipped and a "remove all" button, both are now gone and there is a new option called "Show selected items only." While that seems fine, it removes the option to unequip an item while the list you are browsing remains unchanged.
  • The rotation and zoom sensitivity seem to be very high. For zooming I always need CTRL. With the rotation, I can rotate my character ~5.5x when sliding my mouse along the width of the canvas.
  • That yellow bar at the top is so BIG and YELLow

Suggestions:

Browser: Chrome latest
OS: Windows 7 x64

Btw, you can add me on steam if you like, I'm more than happy to be a regular tester and suggestion-person ;)
Last edited by Lounger, The Creator; Jan 9, 2015 @ 7:08am
Baldurs Tod Jan 9, 2015 @ 6:42pm 
Originally posted by Lounger, The Creator:
  • The loadout selection menu remembers everything I equip, but the 3D canvas does not. It forgets what I put on when I change the active character.
Okay fixed

Originally posted by Lounger, The Creator:
  • It would be great if the webGL canvas is set to 100% width, instead of the fixed 1821px. Here's how it works http://jsfiddle.net/greggman/Hd92N/
  • [/quote]
    It was easier for me to debug without resizing when opening console.

    Originally posted by Lounger, The Creator:
  • I don't see why the 4 checkboxes and 1 button are under a Settings "tab" that overlays the entire canvas. Now you always have to press the Eye button to go "back."
  • [/quote]
    Removed the invisible overlay. And also I plan to add more options.

    Originally posted by Lounger, The Creator:
  • I don't see the background color picker anymore. Is it gone or very well hidden?
  • [/quote]
    Just not here yet


    Originally posted by Lounger, The Creator:
  • This is kind of hard to explain.... There used to be a list of items you had equipped and a "remove all" button, both are now gone and there is a new option called "Show selected items only." While that seems fine, it removes the option to unequip an item while the list you are browsing remains unchanged.
  • [/quote]


    Originally posted by Lounger, The Creator:
  • The rotation and zoom sensitivity seem to be very high. For zooming I always need CTRL. With the rotation, I can rotate my character ~5.5x when sliding my mouse along the width of the canvas.
  • [/quote]
    Afaik the sensivity is the same as the regular site.

    Originally posted by Lounger, The Creator:
  • That yellow bar at the top is so BIG and YELLow
  • [/quote]
    Its temporary.

    Originally posted by Lounger, The Creator:
    Suggestions:
  • Animated GIF/PNG exporting. (Then allow for chaining animation, and you have your own SFM online :B1:)
  • [/quote]
    Added. Example: http://whatsnext.loadout.tf/recordpyro.gif
    Last edited by Baldurs Tod; Jan 9, 2015 @ 6:44pm
    Awesome, great work!


    Originally posted by Baldurs Tod | loadout.tf:
    Originally posted by Lounger, The Creator:
    • The loadout selection menu remembers everything I equip, but the 3D canvas does not. It forgets what I put on when I change the active character.
    Okay fixed
    Still the same for me. Though the item comes back when clicking on it once more (even though it is already yellow, as in, selected)


    Recording and exporting to GIF works good!


    Also, I'm not sure what I did, but at one point selecting an animation didn't work anymore.
    Animation selection drop-down seems to stack it's values.


    This item doesn't work correctly: http://i.imgur.com/hadoSRS.png?1
    I believe some others that have multiple models also have this problem.


    Originally posted by Baldurs Tod | loadout.tf:
    Afaik the sensivity is the same as the regular site.
    Seems to be an issue with Chrome, it's normal in Firefox.
    Last edited by Lounger, The Creator; Jan 9, 2015 @ 7:58pm
    where team Jan 9, 2015 @ 9:05pm 
    Please add another way to zoom without scrolling because I'm unable to do so on my laptop.
    Baldurs Tod Jan 10, 2015 @ 6:49am 
    Originally posted by Lounger, The Creator:
    Also, I'm not sure what I did, but at one point selecting an animation didn't work anymore.
    Animation selection drop-down seems to stack it's values.
    Values are cleared now.


    Originally posted by Lounger, The Creator:

    Originally posted by Baldurs Tod | loadout.tf:
    Afaik the sensivity is the same as the regular site.
    Seems to be an issue with Chrome, it's normal in Firefox.
    I normalized wheeling values to be consistent across browsers.


    Originally posted by Reptilian:
    Please add another way to zoom without scrolling because I'm unable to do so on my laptop.
    You can already use Page up / page down
    This guy is on a roll. Good stuff!
    Will test more tonight.
    it would make my day to have professional killstreak effects available. for me that is an integral part of my look
    mzi11a Jan 15, 2015 @ 1:25am 
    I'm on Chrome and I can't find the massed flies effect, everything else looks/works great.
    Baldurs Tod Jan 15, 2015 @ 10:45am 
    Originally posted by Furor:
    I'm on Chrome and I can't find the massed flies effect, everything else looks/works great.
    Added
    duck.gif Jan 15, 2015 @ 6:32pm 
    Are workshop submissions going to be included in the future version? I always thought that was a nice addition to the site.
    Baldurs Tod Jan 16, 2015 @ 10:18am 
    Originally posted by RIP frankie muniz:
    Are workshop submissions going to be included in the future version? I always thought that was a nice addition to the site.
    At first no. I will make another site dedicated to workshop submissions.
    mord Jan 17, 2015 @ 5:29am 
    You've got Frostbite, but you're missing the other EotL unusual effects (Morning Glory, Death at Dusk, Molten Mallard). Other than that I find that it's very slow compared to the base site, on Firefox at least.
    Baldurs Tod Jan 17, 2015 @ 9:30am 
    Originally posted by mordcake:
    You've got Frostbite, but you're missing the other EotL unusual effects (Morning Glory, Death at Dusk, Molten Mallard). Other than that I find that it's very slow compared to the base site, on Firefox at least.
    Added the effects. The resaon its slow it because it compute all animations (>500 per model) at once. I will change it so the animations are computed when needed
    mord Jan 17, 2015 @ 1:20pm 
    The website is working much faster now, so thanks for that. A few more things:

    1) I see you've fixed the clipping of the Weight Room Warmer, which is great, but the Courtier's Collar still clips.

    2) Morning Glory & Death at Dusk seem to come with a ball of light in addition to the base effect - any chance of fixing that?

    3) Any plans to add professional killstreak effects? That is probably one of the most wanted features at the moment.

    4) Orion's Belt & the Bootenkhamuns aren't in the list of items.
    Last edited by mord; Jan 18, 2015 @ 3:20am
    joe 👌 Jan 18, 2015 @ 2:54pm 
    Why I am getting this (http://i.imgur.com/ca7ZlW8.png) , I can't click on anything and everything here (http://whatsnext.loadout.tf/Troubleshooting.htm) is ticked. Thanks in advance.


    Side note wondered if you ever had the idea to make iOS/Android app (probably not possible)
    Last edited by joe 👌; Jan 18, 2015 @ 2:55pm
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