STEAM GROUP
TF2 Loadout loadout.tf
STEAM GROUP
TF2 Loadout loadout.tf
189
IN-GAME
649
ONLINE
Founded
January 9, 2014
Language
English
TatlTael Sep 10, 2016 @ 10:03am
Website isn't working?
I'm on Chrome, and when I click on the class I'd like to create a loadout for and nothing happens, I can see it stutter as if it's loading but nothing happens afterwards and adding hats, taunts, or changing team color doesn't make it show up either.
I've already tested and javascript, webgl, etc are all enabled on my browser.
pls help :c
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Showing 1-15 of 22 comments
Baldurs Tod Sep 10, 2016 @ 10:08am 
Have you tried with firefox in the first place ?
Baldurs Tod Sep 10, 2016 @ 10:09am 
And also what is your OS ?
TatlTael Sep 10, 2016 @ 10:11am 
I have tried with firefox but not tested it for javascript and webgl, a friend of mine did the same test on windows 10, didn't work for him, but I'm on OS X 10.9.5
edit: firefox also doesn't work, apparently for firefox it turns all of the page blue except for the ads.
Last edited by TatlTael; Sep 10, 2016 @ 10:13am
Baldurs Tod Sep 10, 2016 @ 10:37am 
I don't own a mac, so i can't test on this platform. Could you copy paste the content of the console ? (F12 to open)
TatlTael Sep 10, 2016 @ 10:43am 
failed to load resource: net: : ERR_BLOCKED_BY_CLIENT
That's all there is when I open the console :/
Baldurs Tod Sep 10, 2016 @ 11:10am 
There is nothing more when you click on a class icon ? At least an error.
TatlTael Sep 10, 2016 @ 11:12am 
oh sorry, I did that when I didn't have one selected, this is what it looks like when I select one.
Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.
(index):1 [.Offscreen-For-WebGL-0x7fa7e9881200]RENDER WARNING: there is no texture bound to the unit 7
(index):1 [.Offscreen-For-WebGL-0x7fa7e9881200]RENDER WARNING: there is no texture bound to the unit 2
(index):1 [.Offscreen-For-WebGL-0x7fa7e9881200]RENDER WARNING: there is no texture bound to the unit 3
(index):1 [.Offscreen-For-WebGL-0x7fa7e9881200]RENDER WARNING: there is no texture bound to the unit 2
After that it spams it until it forces it to stop the errors from happening.
Baldurs Tod Sep 10, 2016 @ 12:26pm 
Could you copy paste the content of this page ? http://www.browserleaks.com/webgl
TatlTael Sep 10, 2016 @ 12:33pm 
Does Your Browser Supports WebGL? ✔ Yes
Is WebGL Enabled in Your Browser? ✔ Yes
What about WebGL 2.0 Support? × No
Browser User-Agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_9_5) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/53.0.2785.101 Safari/537.36

Supported Context Name(s) webgl, experimental-webgl
GL Version WebGL 1.0 (OpenGL ES 2.0 Chromium)
Shading Language Version WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)
Vendor WebKit
Renderer WebKit WebGL
Debug Renderer Info
Unmasked Vendor ! ATI Technologies Inc.
Unmasked Renderer ! AMD Radeon HD 6750M OpenGL Engine

wasn't sure if you wanted the entire page, but that's the first couple parts.
Baldurs Tod Sep 10, 2016 @ 1:25pm 
Yep i want it all. The only usefull information so far is the graphic card type
TatlTael Sep 10, 2016 @ 1:26pm 
Supported Context Name(s) webgl, experimental-webgl
GL Version WebGL 1.0 (OpenGL ES 2.0 Chromium)
Shading Language Version WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)
Vendor WebKit
Renderer WebKit WebGL
Debug Renderer Info
Unmasked Vendor ! ATI Technologies Inc.
Unmasked Renderer ! AMD Radeon HD 6750M OpenGL Engine
Vertex Shader
Max Vertex Attributes 16
Max Vertex Uniform Vectors 768
Max Vertex Texture Image Units 16
Max Varying Vectors 32
Best Float Precision [-2127, 2127] (23)
Rasterizer
Aliased Line Width Range [1, 64]
Aliased Point Size Range [1, 64]
Fragment Shader
Max Fragment Uniform Vectors 768
Max Texture Image Units 16
Float/Int Precision: highp/highp
Best Float Precision [-2127, 2127] (23)
Framebuffer
Max Color Buffers: 8
RGBA Bits [8, 8, 8, 8]
Depth / Stencil Bits: [24, 8]
Max Render Buffer Size 16384
Max Viewport Dimensions [16384, 16384]
Textures
Max Texture Size 16384
Max Cube Map Texture Size 16384
Max Combined Texture Image Units 16
Max Anisotropy 16
Miscellaneous :
Antialiasing Available
ANGLE No
Major Performance Caveat No
Supported WebGL Extensions ANGLE_instanced_arrays
EXT_blend_minmax
EXT_disjoint_timer_query
EXT_frag_depth
EXT_shader_texture_lod
EXT_sRGB
EXT_texture_filter_anisotropic
WEBKIT_EXT_texture_filter_anisotropic
OES_element_index_uint
OES_standard_derivatives
OES_texture_float
OES_texture_float_linear
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBGL_compressed_texture_s3tc
WEBKIT_WEBGL_compressed_texture_s3tc
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_depth_texture
WEBKIT_WEBGL_depth_texture
WEBGL_draw_buffers
WEBGL_lose_context
WEBKIT_WEBGL_lose_context

there's the rest!
/pol/itoed Nov 5, 2016 @ 7:16pm 
I'm having the same issue.
Here's what appeared in the console:
http://imgur.com/a/MfUqQ
Last edited by /pol/itoed; Nov 5, 2016 @ 7:16pm
Baldurs Tod Nov 6, 2016 @ 5:51pm 
@butcher: go there and tell me the number on this line: Max Varying Vectors https://www.browserleaks.com/webgl
/pol/itoed Nov 7, 2016 @ 1:32pm 
Here's that copy + paste stuff you told the other guy to do:

WebGL Support Detection
Does Your Browser Supports WebGL? ✔ Yes
Is WebGL Enabled in Your Browser? ✔ Yes
What about WebGL 2.0 Support? × No
Browser User-Agent: Mozilla/5.0 (Windows NT 6.1; WOW64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/54.0.2840.71 Safari/537.36
WebGL Context Info
Supported Context Name(s) webgl, experimental-webgl
GL Version WebGL 1.0 (OpenGL ES 2.0 Chromium)
Shading Language Version WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)
Vendor WebKit
Renderer WebKit WebGL
Debug Renderer Info
Unmasked Vendor ! Google Inc.
Unmasked Renderer ! Google SwiftShader
Vertex Shader
Max Vertex Attributes 16
Max Vertex Uniform Vectors 253
Max Vertex Texture Image Units 16
Max Varying Vectors 10
Best Float Precision [-2127, 2127] (23)
Rasterizer
Aliased Line Width Range [1, 1]
Aliased Point Size Range [0.125, 8192]
Fragment Shader
Max Fragment Uniform Vectors 221
Max Texture Image Units 16
Float/Int Precision: highp/highp
Best Float Precision [-2127, 2127] (23)
Framebuffer
Max Color Buffers: 8
RGBA Bits [8, 8, 8, 8]
Depth / Stencil Bits: [24, 8]
Max Render Buffer Size 4096
Max Viewport Dimensions [4096, 4096]
Textures
Max Texture Size 8192
Max Cube Map Texture Size 8192
Max Combined Texture Image Units 32
Max Anisotropy 16
Miscellaneous :
Antialiasing Not Available
ANGLE Yes, Direct3D 9
Major Performance Caveat Yes
Supported WebGL Extensions ANGLE_instanced_arrays
EXT_blend_minmax
EXT_texture_filter_anisotropic
WEBKIT_EXT_texture_filter_anisotropic
OES_element_index_uint
OES_standard_derivatives
OES_texture_float
OES_texture_float_linear
OES_texture_half_float
OES_texture_half_float_linear
OES_vertex_array_object
WEBGL_compressed_texture_etc1
WEBGL_compressed_texture_s3tc
WEBKIT_WEBGL_compressed_texture_s3tc
WEBGL_debug_renderer_info
WEBGL_debug_shaders
WEBGL_depth_texture
WEBKIT_WEBGL_depth_texture
WEBGL_draw_buffers
WEBGL_lose_context
WEBKIT_WEBGL_lose_context
Baldurs Tod Nov 7, 2016 @ 2:37pm 
Well, that's the issue. it need at least 18. Unfortunately, there is nothing that can be done to raise it.
I see however that your browser use SwiftShader, wich is an emulation of 3d graphics on CPU. This can be the cause of the low amout of varyings. You don't have a dedicated graphic card ?
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