Announcements
Suicide Survival Community
Suicide Survival is recruiting!
I have decided to create a small and close team of people to work on the next release of Suicide Survival. Now is your opportunity to work on a quality, successful and uprising mod. A mod unlike any other.
In particular I'm looking for the following people:
ONE CODER
Requirements:
* Familiar with c++ language
* Previous experience coding for the Source Engine
* Ability to work in a close team and take directions
* Enough free time on your hands for the project
What he will work on Suicide Survival:
* Coding and testing new gameplay features
ONE MODELER
Requirements:
* Previous experience making low-poly models for games
* Familiar with exporting models to the Source Engine
* Ability to texture his own models
* A basic understanding of color theory
* Ability to work in a close team and take directions
* Enough free time on your hands for the project
What he will work on Suicide Survival:
* Creating new wacky prop models
* Creating a new player model
* Re-texturing old and new stuff
TWO MAPPERS
Requirements:
* Previous experience making maps for the Source Engine
* Familiar with play testing and optimizing maps
* A fair understanding of the gameplay mechanics of Suicide Survival
* Previous experience with making textures for the Source Engine
* A basic understanding of color theory
* Ability to work in a close team and take directions
* Enough free time on your hands for the project
What he will work on Suicide Survival:
* Creating new maps
* Creating textures
* Play testing new maps
HOW TO APPLY
Now if you are interested in any of these jobs and fullfill the requirements here is how you apply. Send an e-mail to: tobias dot baumann at zhdk dot ch containing the following informations:
* Why do you want to work on Suicide Survival?
* Best part of Suicide Survival?
* Worst part of Suicide Survival?
* Whats your previous experiences with working on mods?
* Are you working on any other mod team or project at the moment?
* A/S/L?
* What do you do for a living?
* Include links to your portfolio or samples of your work.
* Please note that applications without samples of your previous work will not be accepted.
* What is the air-speed velocity of an unladen swallow?
In particular I'm looking for the following people:
ONE CODER
Requirements:
* Familiar with c++ language
* Previous experience coding for the Source Engine
* Ability to work in a close team and take directions
* Enough free time on your hands for the project
What he will work on Suicide Survival:
* Coding and testing new gameplay features
ONE MODELER
Requirements:
* Previous experience making low-poly models for games
* Familiar with exporting models to the Source Engine
* Ability to texture his own models
* A basic understanding of color theory
* Ability to work in a close team and take directions
* Enough free time on your hands for the project
What he will work on Suicide Survival:
* Creating new wacky prop models
* Creating a new player model
* Re-texturing old and new stuff
TWO MAPPERS
Requirements:
* Previous experience making maps for the Source Engine
* Familiar with play testing and optimizing maps
* A fair understanding of the gameplay mechanics of Suicide Survival
* Previous experience with making textures for the Source Engine
* A basic understanding of color theory
* Ability to work in a close team and take directions
* Enough free time on your hands for the project
What he will work on Suicide Survival:
* Creating new maps
* Creating textures
* Play testing new maps
HOW TO APPLY
Now if you are interested in any of these jobs and fullfill the requirements here is how you apply. Send an e-mail to: tobias dot baumann at zhdk dot ch containing the following informations:
* Why do you want to work on Suicide Survival?
* Best part of Suicide Survival?
* Worst part of Suicide Survival?
* Whats your previous experiences with working on mods?
* Are you working on any other mod team or project at the moment?
* A/S/L?
* What do you do for a living?
* Include links to your portfolio or samples of your work.
* Please note that applications without samples of your previous work will not be accepted.
* What is the air-speed velocity of an unladen swallow?
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