STEAM GROUP
1€ ≠ 1$ unpwr
STEAM GROUP
1€ ≠ 1$ unpwr
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December 17, 2008
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X37 Jun 15, 2014 @ 1:02pm
Most ignorant developer I talked to a while
http://steamcommunity.com/app/297760/discussions/0/522730075601074244/#c522730075913647289

I politely asked them to check their euro pricing. They responded with a lot of excuses like all developers rip of euro coutries so do we, we cannot not correct the price because fuck you and 1$=1€+VAT. After I proved every single word they wrote wrong, provided them with examples and even did the math for them they fused this thread with an completely unrelated one and closed it.

Well after all: HOLY CRAP!!! they want 20€ for this? lol

When I think about it this could also be a scientific research project to see how many Americans are willing to pay 20$ (14,75€) and Europeans 27$ (20€) for this (again: lol).
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Showing 1-15 of 22 comments
ุ Dragoon Jun 15, 2014 @ 2:59pm 
While there are indeed some unfair regional pricing you should know that Steam prices in $ are without taxes (Same is true for Matrix/Slitherine Store). If you live in Washington state there will be a 10% tax that gets added on at the checkout. So if you buy a game priced at $5 you actually end up paying $5.50.

With Steam Euro prices it's different. They are gross prices if I can call it that.
First the EU enforce VAT (Value Added Tax) on all member states of at least I think 15%. I think the Nordic countries have some of the highest VAT's of 25%. First Valve will take VAT from the gross price and from that then Valve takes it 20% cut.
So lets assume a game cost $5, after Valves cut there remains $4 bucks. Now if you want the same amount when selling in the EU, and you assume an overage VAT of 20%, you need to charge $6. That would be ~€4.5. Unfortunately Steams automatic default conversion tool goes the $=€ route and will charge €4.99 instead.
If a publisher on Steam want fair regional prices they have to submit regional prices themselves to Valve. I'm not sure why Valve does that, maybe it's laziness, greed or general widespread fear of math. Especially Indie developers are not aware that the Steam currency conversion sets regional unfair prices automatically.

If you really want this game and avoid the Steam conversion rates, you can go directly to the developers website. http://www.slitherine.com/games/Qvadriga_pc
Their Sale provider allows you to pay in dollars. Although if you're Steam profile is correct, you'll still have to pay the 19% VAT taxes your government impose on all digital sales.
No worriers you will get a key to redeem the game on Steam.
Last edited by ุ Dragoon; Jun 15, 2014 @ 3:02pm
X37 Jun 15, 2014 @ 5:05pm 
I'm aware of that but I admit that was missing in my calculation. I live in Canada and pay in $ and don't get charged taxes.

But after a quick research I want to correct my calculation as follows:
let's assume a tax about
20% in the EU (somewhat averange)

€19.99--->excluding taxes ≈€16.67≈$22.56

So it still makes a significant difference of $2.57 (€1.89)

Unfortunately the developer closed my thread so I can't prove his last point wrong.
This game just caught my attention when I saw its look of a mobile game but priced at $20. At first I thought the US price was wrong but then I looked at the euro price and saw the famous 1€=1$ conversion.
They just infuriated me with their unprofessional answers.

Q: Are you aware your $/€ conversion is wrong?
A: "This is the standard price conversion on Steam. Check every other steam game." [basically saying: I checked like 1 game at random and this was the case so "every" game on steam does this]
Q: [I didn't check "every" game as I was told but] I checked some of the top sellers:
SPINTIRES: €25--->$30
DayZ: €24---> $30
CS: GO: €14-->$15
Skyrim LE: €30--->$40
A: I assume it is Vat related. [...]
Q: It's not [do the math for them]
A: Sorry but the pricing is comparable. When you take in to account VAT it matches up pretty much exactly tax [because $19.99=$22.56 duh!] and we are not planning to change it.[Thread closed]
X37 Jun 16, 2014 @ 3:51am 
Actually I don't get why you mention US VAT. They prices should match excluding VAT. What they add up to including taxes is irrevelant.
The price should be calculated [price excl. tax]+[region specific tax]. So the euro prices I calculated them were correct. But I also noticed the publisher is Slitherine Ltd. who never cared about fair pricing at all.

"When you take in to account VAT it matches up pretty much exactly tax"---> This statement matches up pretty much exactly bullshit.
apitos Jun 22, 2014 @ 1:23pm 
wow
Podeste Jun 30, 2014 @ 6:37am 
That's awfull
X37 Jul 1, 2014 @ 3:57pm 
Just saw it on your website. Thank you for bringing it to peoples attention.
FidelCastrol Jul 2, 2014 @ 12:51am 
Just don't buy his game. Way too expensive and looks like it sucks anyway !
about:blank Jul 2, 2014 @ 12:52am 
Funny how the thread was closed. Surely this was just a "mistake"...
As if there weren't other cases where closing unwanted threads was bad for the devs.
temposuender Jul 2, 2014 @ 1:13am 
Just for curiosity, I cant find any Europe entity for Steam therefore would they pay any taxes or VAT in Europe or do they keep it or pay in the US. If they pay the VAT to europe where do they pay it? I doubt they pay each country where they track the purchaser from the VAT part.

Kind of can't find details about that anywhere. Might be something that should be investigated.
stranded Jul 2, 2014 @ 3:24am 
I think I've asked them about it in the Steam Support section earlier and as far as I remember they said it's not a public info to know.
Danila Senko Jul 21, 2014 @ 8:51am 
What a bunch of losers. Crying about shittу iphone game being too expensive for them. I bet you are not even interested in it, you only need a reason to start a shitstorm. No one fuсking cares. Get a work and get money you need, bums.
stranded Jul 24, 2014 @ 11:29am 
go fuck yourself too
かぐや Aug 8, 2014 @ 4:25am 
Originally posted by stranded:
go fuck yourself too
Stop feeding these trolls.
XenoLair Jan 17, 2015 @ 1:39am 
Lets just wait till the Euro crashes against the Dollar. Devs will be rushing to change EU prices faster then they can code "print hello world".
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