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TF2 NEWS: Update 30.07.2008
endlich es rührt sich wieder was bei TF2....es ist mal wieder ein update erschienen welches ein paar sachen fixed und den Pyro balanced.
Unter anderem wurde der 50er health boost vom Backburner des Pyros entfernt, Kritzkrieg funktioniert nun auch auf non-crit-Server und man soll endlich nicht mehr durch die Tore am Anfang in der Setup Phase schießen können.
Hier der gesamte Changelog:
* Fixed team switches on Attack/Defense maps spamming the console
* Fixed the Kritzkrieg not working on servers with crits turned off
* Fixed some clipped localized strings in various in-game dialogs
* Fixed several cases where files were synchronously loaded while the game was running
* Fixed a shutdown crash in the material system
* Cached rendering of item model panels to improve performance, in particular while weapon selection was visible
* Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels
* Players killing themselves will now give a kill credit to the last enemy who damaged them
* Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts
* Fixed players being killed and creating ragdolls during team switches
* Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane
* Removed health bonus from the Backburner
(Quelle:www.tf2-news.de)
greetz
MR who
Unter anderem wurde der 50er health boost vom Backburner des Pyros entfernt, Kritzkrieg funktioniert nun auch auf non-crit-Server und man soll endlich nicht mehr durch die Tore am Anfang in der Setup Phase schießen können.
Hier der gesamte Changelog:
* Fixed team switches on Attack/Defense maps spamming the console
* Fixed the Kritzkrieg not working on servers with crits turned off
* Fixed some clipped localized strings in various in-game dialogs
* Fixed several cases where files were synchronously loaded while the game was running
* Fixed a shutdown crash in the material system
* Cached rendering of item model panels to improve performance, in particular while weapon selection was visible
* Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels
* Players killing themselves will now give a kill credit to the last enemy who damaged them
* Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts
* Fixed players being killed and creating ragdolls during team switches
* Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane
* Removed health bonus from the Backburner
(Quelle:www.tf2-news.de)
greetz
MR who
