State of the Project: Week 26
Hey everyone, some mixed news today. As some of you know, I've been heavily involved programming for a startup that's been taking up much of my time. This past week, my client and friend who was the founder and visionary behind the project passed away suddenly and unexpectedly. Along with my personal sorrow at his loss, it's certainly shaken up my business a bit, so this past week has been quite topsy-turvey.
The upside to this tragedy is that this coming week I'll be able to devote most of my time to finishing PubComp's long overdue release. Although I haven't had any time to play TF2 recently, I'm hearing that a system like PubComp is increasingly in demand, and I look forward to connecting with community once again to make sure it grows into the best system it can be. Other than time for a few social commitments (Turkey Day is coming up, after all), my door will be completely open for anyone who has questions or wants to help, all week long. Just contact me on Steam or Skype.