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Neotokyo Pickup Games



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Wally posted on September 18, 2009 @ 11:12pm
So is this still active?
 
[MRM] Amp posted on August 07, 2009 @ 6:45pm
Clans who are serious about competition need to see this post:

http://forum.radi-8.com/viewtopic.php?f=5&t=946
 
[MRM] Amp posted on July 13, 2009 @ 1:25am
Please read this post for competition NT!

http://forum.radi-8.com/viewtopic.php?f=5&t=564
 
Add Becky's new ID: halfshey375 posted on July 12, 2009 @ 3:11pm
Just so you know, we ( my Group ) has successfully finished several mock tournament match plays, and held our first NeoTokyo Tournament ( http:tinyurl.com/NeoTokyoTournament002 ).

We have a second NeoTokyo Tournament this upcoming Friday and all are welcome to attend. We also Broadcast our Tourney's across Source TV, for those who are interested.

We hope to have other organizations do the same to get the word out to other players about the potential of this excellent Half-Life 2 mod.
 
zack posted on July 08, 2009 @ 2:03pm
I say either 5v5, Support limit of 1 or 6v6, Support limit of 2. 5 or 7 win limit, 3:15 round time
 
mix^ kbk posted on July 07, 2009 @ 10:57am
hey. anyway, i go along with what i said earlier, being 6v6. PS, sup sleeeepy. :3
 
hombrelibre posted on July 07, 2009 @ 10:14am
6v6, class limit 2. Yesterdays game proved that all you need is a full team of supports with PZ and maybe 1-2 awpers. Despite that, ggs,
 
Salmiakkikossu posted on July 07, 2009 @ 8:46am
Meh. I'd say at least 6v6. No class limits other than every class must be represent and no more than half the team can be any one class. I don't think you need a best-of any maps with a pug. First to 5 or 7 would be fine but no time limit (as that's kinda built in).
 
FreeLanceFoX posted on July 06, 2009 @ 10:37pm
5v5, 2 per class limit, best of 3 maps, first to 7 or 30 minutes per map

1 - 9 of 9 Comments