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Neotokyo Pickup Games
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Clans who are serious about competition need to see this post:
http://forum.radi-8.com/viewtopic.php?f=5&t=946
http://forum.radi-8.com/viewtopic.php?f=5&t=946
Just so you know, we ( my Group ) has successfully finished several mock tournament match plays, and held our first NeoTokyo Tournament ( http:tinyurl.com/NeoTokyoTournament002 ).
We have a second NeoTokyo Tournament this upcoming Friday and all are welcome to attend. We also Broadcast our Tourney's across Source TV, for those who are interested.
We hope to have other organizations do the same to get the word out to other players about the potential of this excellent Half-Life 2 mod.
We have a second NeoTokyo Tournament this upcoming Friday and all are welcome to attend. We also Broadcast our Tourney's across Source TV, for those who are interested.
We hope to have other organizations do the same to get the word out to other players about the potential of this excellent Half-Life 2 mod.
6v6, class limit 2. Yesterdays game proved that all you need is a full team of supports with PZ and maybe 1-2 awpers. Despite that, ggs,
Meh. I'd say at least 6v6. No class limits other than every class must be represent and no more than half the team can be any one class. I don't think you need a best-of any maps with a pug. First to 5 or 7 would be fine but no time limit (as that's kinda built in).
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