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TF2: Density of Detail
When it comes time to detail a Team Fortress 2 level, the path most mappers take is one of trying to make everything look visually stunning, no matter how important or unimportant the area in question is. Even if detail is planned out beforehand, the initial reaction seems to be to make sure everything is a point of visual interest. Unfortunately, this is not the proper way to handle detailing: in TF2, gameplay and visual elements are closely tied together, and their relationship must be considered when detailing, because your points of visual interest are what the player should interpret as points of interest to the level’s gameplay...
Read on Nodraw.net!
http://www.nodraw.net/2010/08/tf2-density-of-detailing/
Read on Nodraw.net!
http://www.nodraw.net/2010/08/tf2-density-of-detailing/
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