Announcements
www.Gamer-Fun.de
Server Upgrades
Morgen zusammen,
Hats
Die Hüte wurden auf allen Servern erweitert. Mit /hats könnt ihr euch zwischen 20 Hüten entscheiden.
Paintball Model
Auf dem Paintball Server, wurde das Playermodel aktiviert / installiert.
Zombie
Der Zombie Server wurde auf Version 4.1 geupdatet
changelog:
*Added colored messages
*Added customization for Survivor's M249 view model
*Added customization to set the required access to get admin models
*Added zp_deathmatch 4 setting: players respawn as zombies/humans depending on how balanced the game is
*Added zp_lighting 0 setting: disables the mod's custom map lighting
*Added cvar to prevent the same game mode from being played two consecutive rounds: zp_prevent_consecutive_modes
*Added cvars to toggle admin models for humans and zombies separately
*Added cvars to change leap force, height and cooldown for zombies, nemesis, and survivor separately
*Cvar zp_knockback_ducking can now be given a multiplier for crouching zombies (values of 1 and 0 still mantain the previous functionality)
*Buying additional ammo will no longer waste ammo packs if the player already has full ammo for every weapon
*Zombie Madness can now be bought during the special game modes
*Zombies can no longer buy antidotes on deathmatch when the zp_respawn_after_last_human cvar is disabled and there's only one human left
*Made a bit more optimizations to the code, mostly to repetitive functions
*Added delay before stopping ambience sounds on round start to prevent overflows with many players
*Fixed .mp3 files being incorrectly precached (they're generic resources to HL)
Have phun on Gamer-Fun
s i d n e y y y
Hats
Die Hüte wurden auf allen Servern erweitert. Mit /hats könnt ihr euch zwischen 20 Hüten entscheiden.
Paintball Model
Auf dem Paintball Server, wurde das Playermodel aktiviert / installiert.
Zombie
Der Zombie Server wurde auf Version 4.1 geupdatet
changelog:
*Added colored messages
*Added customization for Survivor's M249 view model
*Added customization to set the required access to get admin models
*Added zp_deathmatch 4 setting: players respawn as zombies/humans depending on how balanced the game is
*Added zp_lighting 0 setting: disables the mod's custom map lighting
*Added cvar to prevent the same game mode from being played two consecutive rounds: zp_prevent_consecutive_modes
*Added cvars to toggle admin models for humans and zombies separately
*Added cvars to change leap force, height and cooldown for zombies, nemesis, and survivor separately
*Cvar zp_knockback_ducking can now be given a multiplier for crouching zombies (values of 1 and 0 still mantain the previous functionality)
*Buying additional ammo will no longer waste ammo packs if the player already has full ammo for every weapon
*Zombie Madness can now be bought during the special game modes
*Zombies can no longer buy antidotes on deathmatch when the zp_respawn_after_last_human cvar is disabled and there's only one human left
*Made a bit more optimizations to the code, mostly to repetitive functions
*Added delay before stopping ambience sounds on round start to prevent overflows with many players
*Fixed .mp3 files being incorrectly precached (they're generic resources to HL)
Have phun on Gamer-Fun
s i d n e y y y
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