2 years since Funkytown closed!
Hello boys and girls, I just wanna notify you that today it's been two years since funkytown closed.
I also want to make it clear to everyone, that we have no intentions of a reopening.
One of the biggest problems in HNS today, as far as I know, is the lack of a real ruleset. From my perspective I hear people complaining about other people who's complaining about them. So everyone's kind of complaining about something.
I'd like to advice you to join in to this discussion and let your voice be heard:
http://rayish.com/plugins/forum/forum_viewtopic.php?6016
This is what HNS needs. HNS can not make it in the long run if not a ruleset is applied within the scene. So wether you are a pro player or a newbie who just started, I think it's very important that you try to think about all perspectives for a functional game and state your opinion.
Wether it's running, lameflashing, headjumping, campingspots or wallbugging, it's important that your voice is heard.
I want to make one thing clear about one of the most loose rules in HNS. Running is a way of avoiding combat without doing any tricks other than bhopping, it's a way of gaining valuable seconds without getting in harms way. A lot of people are constantly complaining about this. Without a solution to this problem HNS stands a much poorer game, where if dictated wrong could be fatal.
My solution is quite simple. ALLOW ALL TYPE OF RUN. That's would be the ultimate way of fixing this critical point. I can almost only see positive gainings from doing this. First of all it would remove all complains about running. It would add a lot more freedom to a game that has so many strict and unwritten rules that it's so hard for a newbie to feel welcome - And I think that scares away a lot of new players.
Secondly I think it would make teamwork a much more effective way of playing HNS. Communication and teamwork would become the biggest asset your team could gain, making HNS a bit more tactical.
And last I don't think that people would just start running, because when moving so much around eventually you'll run into someone, if there's just the slightest bit of communication on the other team.
Basicly what my ultimate theory about hns has always been, it is that the fewer rules, the more freedom, the better game. With one exception, and that is blocking.
What I've written above ONLY oblige to 5on5 cw's and pcw's.
That was all, I hope to see you joining the debate. And I hope 2012 will be a healthy year for HNS where we see a lot more people on the scene.
//Scary was funky!