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A required update for Team Fortress 2 and its dedicated servers should
be available within an hour.
Here's the list of changes:
- Fixed mat_queue_mode crash during level transitions
- Fixed rapid weapon switching allowing Medics to prevent deployed
UberCharges from draining
- Improved prediction of Spy's speed changes when disguising
- Fixed Stopwatch panel not updating if level designer ends round by
hand instead of letting the gamerules end it
- Optimized particle traces on multi-core machines
- Fixed tracers sometimes firing with the wrong team color
- Fixed rapid-fire weaponry critical hit checks getting out of synch
between the server and client
- Fixed map exploits in Gold Rush
be available within an hour.
Here's the list of changes:
- Fixed mat_queue_mode crash during level transitions
- Fixed rapid weapon switching allowing Medics to prevent deployed
UberCharges from draining
- Improved prediction of Spy's speed changes when disguising
- Fixed Stopwatch panel not updating if level designer ends round by
hand instead of letting the gamerules end it
- Optimized particle traces on multi-core machines
- Fixed tracers sometimes firing with the wrong team color
- Fixed rapid-fire weaponry critical hit checks getting out of synch
between the server and client
- Fixed map exploits in Gold Rush
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