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Ok, a less flippant response:
Is it not obvious to CSGO devs that comprehensive stats are CRUCIAL to e-sports? Thats rhetorical by the way, the answer is yes it is obvious.
Why? Its like Baseball, or Cricket... this is the kind of game where (unlike say Football where flair and hard to measure "skill" is important) what people want to do is COMPARE things. What map do I do best on? What weapon? Where do I need to improve? People also want to compare different PRO players in all kinds of respects. In football its all about "wow look how he did that cool spin shot" but in cricket its all about batting average. CSGO is like Cricket. How many rounds do you win? What is your K/D? Whats you hs%?
They are only harming their own business model while they do not address this deficiency, and I struggle to see how they don't recognise this. Or, back to my flippant response, perhaps they do recognise this but they lack any kind of competent management system to galvanise them to respond to it.
Win 16/18 rounds won.
Favorite weapon Glock-18
Fav. weapon kills 3
Fav. weapon accuracy 22.2%
K/D ratio 2
Kills 24
Deaths 12
Damage 3290 HP
Money spent $65150
MVP 5
From this, it looks like only the second half statistics are gathered/reported by the API, which in this game was a rather short T side.
Also would be nice to have all weapon stats for the last game.