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VCMI VCMI
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VCMI VCMI
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ABOUT VCMI

Free and open source engine for HoMM III

We want to rewrite the entire H3 engine (VCMI is NOT another mod) giving it new possibilities. Years of intensive work resulted in creating application with impressive amount of features. Among current features are:
  • Complete gameplay mechanics
  • Almost all objects, abilities, spells and other content
  • Basic battle AI and adventure AI
  • Many GUI improvements: high resolutions, stack queue, creature window
  • Advanced and easy mod support - add new towns, creatures, heroes, artifacts and spells without limits or conflicts
  • Launcher for easy configuration - download mods from our server and install them immediately!
  • Random map generator that supports objects added by mods
  • Linux, Mac OS and Android ports

Few geeky details:
  • VCMI written in C++
  • Used libraries: Boost, SDL, fuzzylite (AI), FFmpeg, Qt (launcher)
  • Licensed under GPLv2 or later

Social networks and more:
POPULAR DISCUSSIONS
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RECENT ANNOUNCEMENTS
VCMI Project news from September 2017
VCMI 0.99 released
Installation
We recommend you first make a copy of clean Heroes Complete / Shadow of Death folder. Extract VCMI zip package there.
WoG is not needed. All recommended mods and files can be downloaded via Launcher included in the package.

Changelog
GENERAL:
* New Bonus NO_TERRAIN_PENALTY
* Nomads will remove Sand movement penalty from army
* Flying and water walking is now supported in pathfinder
* New artifacts supported
- Angel Wings
- Boots of Levitation
* Implemented rumors in tavern window
* New cheat codes:
- vcmiglaurung - gives 5000 crystal dragons into each slot
- vcmiungoliant - conceal fog of war for current player
* New console commands:
- gosolo - AI take control over human players and vice versa
- controlai - give control of one or all AIs to player
- set hideSystemMessages on/off - suppress server messages in chat

BATTLES:
* Drawbridge mechanics implemented (animation still missing)
* Merging of town and visiting hero armies on siege implemented
* Hero info tooltip for skills and mana implemented

ADVETURE AI:
* Fixed AI trying to go through underground rock
* Fixed several cases causing AI wandering aimlessly
* AI can again pick best artifacts and exchange artifacts between heroes
* AI heroes with patrol enabled won't leave patrol area anymore

RANDOM MAP GENERATOR:
* Changed fractalization algorithm so it can create cycles
* Zones will not have straight paths anymore, they are totally random
* Generated zones will have different size depending on template setting
* Added Thieves Guild random object (1 per zone)
* Added Seer Huts with quests that match OH3
* RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs

Please report any found bugs and issues on Mantis bugtracker[bugs.vcmi.eu]

Also welcome our latest contributors Dydzio and Chocimier.

This is re-post of original announce by Warmonger available on official website[forum.vcmi.eu]

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Founded
December 13, 2014