The map update... IS FINALLY HERE!!!
This update took so long, but here it is at last. I like to call this update the "Beautification Update".
*- Removed KOTH functionality
*- Made the CTF functionality more interesting
*- Extended the glass platforms
*- Realigned several textures
*- Changed dispenser cart to an orb and platform
*- Changed several entity co-ordinates
*- Changed the location of the map maker's mark
*- Changed up how the some of the secret entrances appear
*- Changed the capture area to better resemble it's purpose
*- Changed some surfaces to be more rough and bumpy
*- Changed the clarity of the water
*- Changed how and when the bosses spawn
*- Added a reward for collecting each of the secret eggs
*- Added 8 new secret areas
*- Added a reward for collecting all of the secret emeralds
*- Added new particle effects
*- Added new models
*- Added new materials
*- Added sand to the main area
*- Added a health drain in some secret areas
*- Added a minor health drain in the spawn area
*- Added some nobuild to appropiate areas
*- Added some random details to the pool edge
*- Added new sunlight effects
You may note that I have now also updated how the bosses spawn.
Feel free to leave any comments and questions you may have.