UGC Anyone?
I'm considering joining the UGC tournament, sign up in the comments, note this is for TF2, the first match is on Wed, 2/1/12 (PS) .
season 8 map list
Wed, 2/1/12 (PS) cp_granary
Wed, 2/8/12 cp_freight_final1
Wed, 2/15/12 cp_snakewater
Wed, 2/22/12 cp_follower
Wed, 3/7/12 cp_gravelpit
Wed, 3/14/12 cp_gullywash_pro
Wed, 3/21/12 koth_pro_viaduct
Wed, 3/28/12 cp_obscure_final
Wed, 4/4/12 cp_badlands
Wed, 4/11/12 Playoffs
Wed, 4/18/12 Playoffs
Wed, 4/25/12 Final
UGC 6v6 Details
Season 8
Feb. 2 - April 25, 2012
1 Preseason, 8 Regular Season matches, followed by a 3 week elimination playoff.
Match Day & Time
Default Day: Wed 9:30pm ET
Skill Divisions
Pending... Up to two skill divisions
Class Limits
Engineer = 1
Demoman = 1
Medic = 1
All other classes = 2.
Weapons
Settings:
- No crits, no damage spread, locked shot pattern.
- No Full Class Set Bonuses from Item Sets
Weapon Restrictions:
(This list will change)
- Scout: Sandman, Mad Milk, Shortstop & Boston Basher
- Pyro: The Detonator, Back Scratcher
- Demo: The Ullapool Caber
- Spy: The Enforcer
- Sniper: Machina
- Medic: Vita-saw
- Engie: Wrangler
- Soldier: Reserve Shooter, Cow Mangler 5000
- Heavy: Natascha, Fists of Steel, Buffalo Steak Sandvich, GRU
Weapon exclusions will change based on team leader input.
Server CFG Files
Standard CP Maps = ugc_6v_standard.cfg
Attack/Defend CP = ugc_6v_stopwatch.cfg
Koth Maps = ugc_6v_koth.cfg
Server Reset = ugc-off.cfg
CP Maps
ie: cp_granary
Use config "ugc_6v_standard.cfg"
The winning team is the first to score 5 TOTAL cap points or the highest score after two 30 min match rounds. The first round will end when one team scores 4 cap points or the timelimit of 30 mins is reached; the second round ends when a team scores the 5th cumulative cap point, or when the second 30 min timelimit is reached. OT: A Tied total score results in an Overtime (OT) round, the first all-cap wins the match.
PL & CP-AD Maps
ie: cp_gravelpit, pl_badwater
Use config "ugc6v6-AD.cfg"
Stopwatch rules used in 2 Match Rounds, scoring is by round wins.
Tied combined score (1-1) results in a full OT round. (Best 2 of 3)
KOTH Maps
ie: koth_viaduct
Use config ugc_6v_koth.cfg
The winning team is the first to reach 4 TOTAL Cap Points wins. The match is played in two Matchrounds, the first round plays until a team reaches 3 total cap points. The second round is played until a team reaches 4 cumulative Cap scores. No OT is possible.
Teams & Rosters
Teams can join anytime, but Teams joining after Season midpoint may not be eligible for playoffs.
Roster Rules: Teams should only use rostered players in a match. Team Leaders must confirm the opponent's player list prior to match start.
Rosters will lock prior to Playoffs.
Match Setups
Home Team:
Server choice for Matchround1
Color choice to start
Visiting Team:
Server choice for Matchround2
Teams switch starting colors for Matchround2.
SourceTV must record a demo of all matches.