Tribes Patch Notes - Game of the Year Edition
Major Highlights
All weapons, classes, perks and loadouts can now be purchased for a single price. The “Tribes: Ascend Game of the Year” package can be purchased in-game, on Steam, or through the Tribes: Ascend Web Store, and will immediately unlock all gameplay impacting items, which includes over 100 weapons, all 9 classes and all 21 perks. As a special bonus, players that are current Tribes: Ascend VIP’s can purchase the Game of the Year package for 50% off by visiting the Tribes: Ascend Web Store and logging in with their VIP account credentials. (Note that VIP status will no longer be awarded to future players of the game, although current VIPs will remain VIPs and will keep the VIP XP and other bonuses).
Three new CTF and Blitz maps available!
CTF Bella Omega
CTF Blueshift
CTF Canyon Crusade Revival
Three new Arena maps available!
Arena Fraytown
Arena Undercroft
Arena Whiteout
Four Rabbit maps have been added to the queue:
Inferno
Nightabatic
Outskirts
Sulfer Cove
New weapon available on all classes: Shocklance
New Skins available:
Juggernaut’s Forlorn skin.
Doombringer’s Executioner skin.
Base Turrets and Radar Stations are now shielded. Shields will absorb damage and regenerate very quickly. Shields are powered by the generator, and will drop when the generator is down.
Grenades now have a glow around them to help with their visibility.
Other Weapon/Balance Items
All weapons have been rebalanced against shielded base assets. Some weapons, such as Mortar Launchers, Arx Busters, and Grenades are very effective vs shielded assets, and deal enough damage to blast directly through the shields. Weapons such as Spinfusors do not deal enough damage to push through shields before they recharge, and as such require multiple players shooting at the same time to cause damage.
Base Turrets and Radar stations no longer gain more health when upgraded by players. Turrets gain a faster rate of fire, and Radar stations increase their range. (Both still provide score bonus to players who upgrade them).
Raider’s White Out grenade has been changed, and no longer causes blindness. It now disables HUD icons on players, and disables Turrets for 5s to 6.25s depending on upgrade. If the turret is shielded, is also drops its shield making it more vulnerable.
Raider’s White Out has been renamed to Black Out.
Mortars now explode on contact with shielded base assets (base turrets and base radar). This change affects the Juggernaut’s Mortar Launcher and the Juggernaut’s LR1 Mortar Launcher.
With the Mechanic perk equipped, Repair tools will damage enemy base turrets and sensors “through” their shielding.
Mines now have a soft “edge glow” around them, to make them more visible.
Sentinel's BXT rifles have been made more effective when not in scope, damage raised to 125. (Scope still charges for higher damage).
Check link below for Additional Items + More Info.
http://forum.hirezstudios.com/phpbb/viewtopic.php?f=313&t=102560
http://youtu.be/RdnOxW7sPA0
http://youtu.be/-5ZCNvxlxKw
http://youtu.be/kYBiT7qm51o
http://youtu.be/6QOd1b7bVYk