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Omni's Progress Report: Part II

Omni's Progress Report: Part I
In the coming days I'll fix up a few more things and then I'll be posting 19 presets I've never released before and then I'll be testing/tweaking the NEW SFX alpha "ReShade" and hopefully soon after I'll be back to business as usual, popping out a batch of fresh SFX presets daily/weekly

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Omnipotus Oct 24 @ 9:11am 
GRATS EVERYONE, SFXJ is over 2000 Members !!!!!
Omnipotus Oct 24 @ 9:10am 
That's an issue isolated to WoW it seems, I use SFX on dozens of x64 games without issue :(
Virus Inc. Oct 24 @ 8:01am 
When I try to add x64 bit dll's to game folder, when I launch the game I get this error:

http://i.imgur.com/bCO001i.png

I guess I'll just have to deal with it and play on x32 bit version.
Omnipotus Oct 24 @ 7:11am 
SweetFX 1.5.1 has supported x64 for a while now, almost a year maybe? but of course there are always exceptions, WoW seems to be one of those :D
Virus Inc. Oct 24 @ 6:00am 
When is coming out that new sweetFX? I hope it will support x64bit games.
Omnipotus Oct 24 @ 12:06am 
RadeonPro program has no affilation with AMD, it works for Nividia just fine, it has an option at the very bottom right to enable 32 or 64bit, even 32/64 at the same time, it uses its own injection method and for some, its a work around for games that SFX doesn't like, try it out, you never know, perhaps the new SFX version coming soon may also work, its working great so far with support for DX 8-9-10-11 and OpenGL + support for games previously un-sfx-able, or at least, without the use of RadeonPro
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June 6, 2013
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