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Special K - "Kaldaien's Mod" Special☆K
STEAM GROUP
Special K - "Kaldaien's Mod" Special☆K
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May 23, 2016
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 This topic has been pinned, so it's probably important
Tales of Berseria "Fix" - v 0.10.2 [21:9 Support] - (3/1/17)

    Download, Install and Configure
      (Guide Updated: 3/1/17)
    http://steamcommunity.com/sharedfiles/filedetails/?id=853201760

    Installation

      The Right Way
      1. Download SKIM64 from here[github.com].
      2. Select Product: Tales of Berseria "Fix"
      3. Install


    Configuration

      Press Ctrl + Shift + Backspace, a brief discussion of some of the options will follow but that menu can do everything important in half the time ;)
    Known Issues

      MSI Nahimic and Razer (Insert Any Product Name Here) are known to interfere with Special K (d3d9.dll), you may need to disable that software to use the mod.

    Troubleshooting

      Please include all of the logs from the logs/ sub-directory in a paste to pastebin.com.

    Version History
      Release Notes ONLY -- Please Use SKIM64
      Testing Branch
    0.10.2[github.com] Aspect Correction Works on Maps

      Main Branch
    0.10.1[github.com] Improved Support for Aspect Ratio Correction and new Debug Modes
    0.10.0[github.com] Aspect Ratio (HUD/Menu) Correction
    0.9.9[github.com] Separable Post-Process Resolutions + Optimization
    0.9.8[github.com] Sparse Grid Supersampling (NV) and Shadow Optimization
    0.9.7[github.com] Initial Shader Mod Support + Hollow Eyes Mode and Smoke Begone
    0.9.6[github.com] Apply Setting Changes and Reload Textures without Alt+Tab
    0.9.4[github.com] Customizable Screenshots (binding too) and window management fixes
    0.9.3[github.com] UI Scaling, Post-Processing Resolution Fix, HUDless screenshots (Ctrl+Shift+F10)
    0.9.2[github.com] RenderTarget Debug Added to Mod Tools
    0.9.1[github.com] WaitForVBLANK (CPU optimization) and Input Remapping Config
    0.9.0[github.com] Compatibility Update
    0.8.2[github.com] All Texture Modding Features Work in Real-Time
    0.8.0[github.com] Drastically Improved Texture Mod Functionality

      Previous Releases
    0.7.3[github.com] Mouse Improvements
    0.7.1[github.com] Improved Support for DirectInput Hot-Plugging
    0.7.0[github.com] Virtual Controller Support for AI
    0.6.1[github.com] Improved installer support for Windows 7
    • Also improves "support" for users who attempt manual installations without bothering to read step 2 of 2
    0.6.0[github.com] Initial support for texture mods
    0.5.3[github.com] Version Agnostic, can support all releases to-date
    0.5.2[github.com] Update for 1/30/17 Patch.
    0.5.0[github.com] Supports rudimentary input remapping, more advanced features will follow.
    0.4.5[github.com] Windows 7 is supported (for now?)
    0.4.2[github.com] Framerate limiter crisis averted :)
    0.4.1[github.com] Works with retail release

    DON'T USE 0.4.0 or OLDER WITH ANYTHING BUT DEMO
    0.4.0[github.com] Preparing for retail release
    0.3.4[github.com] Adds Slider for Special K's Framerate Smoothing Feature
    0.3.3[github.com] Fixes Auto-Update Problems Created by 0.3.2 (manually re-install)
    0.3.1[github.com] Adds Framerate Limiter Stats
    0.3.0[github.com] Adds In-Game Config UI (Ctrl + Shift + Backspace)
    0.2.0[github.com] Namco's Framerate Limiter Replaced + LOD Bias Control
    0.1.7[github.com] Support for ReShade Fixed
    0.1.6[github.com] Compatibility Updates
    0.1.5[github.com] Logitech Headsets Annoy Me
    0.1.4[github.com] Functional PS4 Buttons (TextureSet=PlayStation4)
    0.1.3[github.com] Environmental Shadow Rescaling!
    0.1.2[github.com] Texture Remastering (generate missing mipmaps)
    0.1.1[github.com] Shader Dumping and SMAA High / Ultra Fixes
    0.1.0[github.com] Button Mods and Shadow Rescaling
    0.0.1[github.com] Initial Test Release


    Source Code
      This project is derived from Tales of Zestiria "Fix" and Tales of Symphonia "Fix", the plug-in source code is here[github.com] and Special K (d3d9.dll) itself is here[github.com].
    Last edited by Kaldaien; Jun 24 @ 6:35pm
    < >
    Showing 1-15 of 102 comments
    Kaldaien May 11 @ 10:28pm 
    Reserved for Future Use
    NotCYF May 12 @ 2:34pm 
    Your download still works, but your repo has been disabled by GitHub staff.

    I reverted back to W10 Anniversary Update(due to still on-going issues, clean install).

    Now i tried to reinstall Tales of Berseria fix, i get this:

    http://image.prntscr.com/image/9d67011a095c46508c0f4a46ca430558.png

    And a 15 byte d3d9.dll is placed in my game directory...
    I'm going to guess this is because of GitHub...
    Last edited by NotCYF; May 12 @ 2:49pm
    Kaldaien May 12 @ 2:56pm 
    Yeah, it tries to download the installer DLL, but gets a 404 not found.

    This is a deliberate attempt to shutdown every single one of my projects. The source code is readily available and people can see the minimal amount of work necessary to accomplish this. So until GitHub provides a legitimate list of terms I have violated, that's my response.
    NotCYF May 12 @ 3:04pm 
    Originally posted by Kaldaien:
    Yeah, it tries to download the installer DLL, but gets a 404 not found.

    This is a deliberate attempt to shutdown every single one of my projects. The source code is readily available and people can see the minimal amount of work necessary to accomplish this. So until GitHub provides a legitimate list of terms I have violated, that's my response.

    Yeah, managed to work around this by just manually installing, because thank god the TBFix project is still up.
    Kaldaien May 12 @ 3:06pm 
    As a curios point of fact, if they shutdown the TBFix repository every single copy of TBFix in existence is going to crash at start once every six hours. There was a bug in the codebase in the last version published that will read the update server's ini file and crash if it's malformed like that :(

    It's been fixed, but I haven't pushed that update to each of my projects.
    Last edited by Kaldaien; May 12 @ 3:07pm
    NotCYF May 12 @ 3:29pm 
    Originally posted by Kaldaien:
    As a curios point of fact, if they shutdown the TBFix repository every single copy of TBFix in existence is going to crash at start once every six hours. There was a bug in the codebase in the last version published that will read the update server's ini file and crash if it's malformed like that :(

    It's been fixed, but I haven't pushed that update to each of my projects.
    Can i prevent this by disabling autoupdate so it never reads the server ini? Or is that the bug?
    Last edited by NotCYF; May 12 @ 3:30pm
    Kaldaien May 12 @ 3:37pm 
    Absolutely, you can disable the potential for this problem (and I would suggest you do so, since I'm in no mindset to update any of my projects right now) by setting Frequency=never in Version/installed.ini
    I'm having a problem manually installing TBfix since the auto updater is unavailable.

    I'm extracting the contents of tbfix_01022 into my Tales of Berseria directory and creating the necessary copies per the guide, but when I launch the game I am still getting prompted to update to version 10.2.2 from the Special K Updater.

    However, whether I select Yes or No, for some reason I have no sound in game with TBfix installed now. :/
    Last edited by sammykneen; May 12 @ 4:10pm
    Kaldaien May 12 @ 4:43pm 
    Is the audio override enabled? I would disable that, and also disable the update check as discussed in the prior post.
    Originally posted by Kaldaien:
    Is the audio override enabled? I would disable that, and also disable the update check as discussed in the prior post.

    Ah awesome fixed it thanks Kaldaien.

    And hope you're doing ok after all the cr*p that's been going on.
    NotCYF May 13 @ 6:13am 
    Originally posted by sammykneen:
    Originally posted by Kaldaien:
    Is the audio override enabled? I would disable that, and also disable the update check as discussed in the prior post.

    Ah awesome fixed it thanks Kaldaien.

    And hope you're doing ok after all the cr*p that's been going on.
    Dad the same issue, it's because the d3d9.ini from github has override enabled by default, on infinite sample rate(over 500000Khz). The only audio that worked for me was the intro cutscene(because that has a fixed audio container).
    Last edited by NotCYF; May 13 @ 6:14am
    Kaldaien May 13 @ 6:16am 
    I wonder if GitHub's server aren't on the fritz? I've never shipped my software that way.
    Kaldaien May 13 @ 6:17am 
    All the more reason just to ditch GitHub completely, I suppose. They've been as unreasonable as teh Steam moderators (in fact more so, since they won't tell me which terms I violated on a list a million pages long). I would prefer to write code, not guess these things.
    Strangely I still can't seem to manually install the latest TBfix without the Special K updater prompting me to update to the latest version on first launch though.
    Kaldaien May 13 @ 6:42am 
    Use this for Version/installed.ini

    [Version.Local] InstallPackage=TBFix_0_10_2_2,92 Branch=Latest [Update.User] Frequency=never BackupFiles=false KeepDownloads=true
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    Date Posted: May 11 @ 10:28pm
    Posts: 102

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