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Sinful CK2 Mods SinfulMods
STEAM GROUP
Sinful CK2 Mods SinfulMods
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All Discussions > Vanilla+ Mods > Topic Details
Sin Resources
Request and design input from Steam User Azrael the Accursed, this mod adds resources into the game, Dukes+ can use a title diplomacy to send out prospecting surveys within their realm to try and sniff out a resource for 10 gold pieces, if found it will enable an exploiting building in the capital holding of the province.

Ai should search as well, if they have the money to.

Current resources:
Gold - Gold mine Increased Taxes
Silver - Silver mine Increased Taxes
Iron - Iron Mine Increased Taxes, Iron has a modifier for increased land morale(idk if these work proper)
Timber - Logging Camp Increased Taxes, Timber lowers province building time and cost
Stone - Stone Quarry Increased Taxes, Stone lowers province building time and cost.

Merchant Guild - Tax increase, can't build if there's a guild within 3 provinces(unless you are king or emperor tier)

To use with A Game of Thrones Mod, you need to use a text editor, like notepad, to add a dependency to Sin Resources.mod in the mods folder, E.G. ***\Documents\Paradox Interactive\Crusader Kings II\mod

AGOT example:
dependencies = { "A Game of Thrones" }

http://www.moddb.com/mods/sinful-mods-for-enhanced-gameplay-and-flavor/downloads/sin-resources
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Modified the maintenance code, let me know if it fixes the issue with the merchants modifier.
*Edit Seems it didn't so I removed the removal maintenance from the mod, trader's guild should never be removed now.
https://www.dropbox.com/s/7tqa94vqgtxdkq7/Sin%20Resources.7z?dl=0
Last edited by SinStar87 (He/Him); Mar 19, 2017 @ 8:20am
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