Saxton Hell SaxtonHell
Saxton Hell SaxtonHell
August 2, 2011
United States 
ABOUT Saxton Hell

Official Steam group for the Saxton Hell community

Welcome to the official Steam group of the Saxton Hell servers! We encourage you to join our community and invite your friends if you enjoyed playing on our servers.

Be sure to visit our website[] to participate in official give-aways and raffles[], or to voice your opinion on our forums[]!

Our TF2 Servers

Address (Click to join)
IP Address
Saxton Hell []
Deathrun Hell #1 []
Deathrun Hell #2 []
Trading Hell []
PropHunt Hell []
FreakFortress Hell []
Jump Hell []
Dodgeball Hell []
Zombie Hell []
FortWar Hell []
Randomizer Hell []
Machine Hell #1 []
Machine Hell #2 []

Click any of the servers above to join!

Useful Links

Bans / Protest A Ban[]
In-Game Sprays[]
Ranks & Stats[]
Official Raffles[]
Admin Team[]
VIEW ALL (209)
Sneak Peek Balance Changes! (June 20th, 2017)
  • Panic Attack
    • 50% faster switch speed
    • 50% more pellets
    • 30% less damage
    • Fires a wide, fixed shot pattern (regardless of server settings)
    • Shot pattern grows with successive shots (e.g. while holding down the attack button), but resets after you stop firing or reload
  • Ambassador
    • First-shots are no longer perfectly accurate. Bullet-spread is instead reduced by 50%. This makes head shots less reliable at long range, while still very viable at close and medium-range.
  • Dead Ringer
    • Ammo kits and dispensers no longer refill the Spy's cloak meter
  • Your Eternal Reward
    • Removed: "Cannot disguise" penalty
    • Added: Non-kill disguises require (and consume) a full cloak meter
    • Backstab-based disguises are still free
    • Increased cloak drain rate by 50%
  • Sandman
    • Long-range ball impacts no longer remove the victim's ability to fire their weapon (but the victim is still slowed)
    • Max range balls now do 50% increased damage (from a base of 15)
    • The flight time required to trigger the "max" effect has been reduced by 20%
    • Ball regeneration time reduced to 10 seconds (from 15)
  • Bonk! Atomic Punch
    • Apply a slow effect to the player after phasing wears off, based on the amount of damage they absorbed
    • From -25% at low damage, to -65% at 200+ damage
    • Lasts 5 seconds
  • Pretty Boy’s Pocket Pistol
    • +15% firing speed
    • Up to +7 hp per hit (from +5)
    • -25% clip size (9 shots)
  • Crit-A-Cola
    • Added: Each attack while active adds Marked-For-Death debuff for 5 seconds (does not stack)
    • Removed: Marked-For-Death when effect expires
    • Removed: +25% move speed bonus
    • Removed: +10% damage taken penalty
  • The Atomizer
    • Triple-jump is now only possible while the bat is deployed
    • Removed: Self-inflicted damage when triple-jumping
    • Removed: Attack speed penalty
    • Added: Melee attacks done while airborne mini-crit
    • Added: 50% deploy time penalty (to prevent quick-switch by-pass)
    • Reduced damage penalty vs players to -15% (from -20%)
  • Flying Guillotine
    • Removed: Crit vs stunned players
    • Removed: Mini-crits at long range
    • Added: Long range hits reduce recharge (by 1.5 seconds)
    • Distance considered "long range" reduced by half of the previous value when determining mini-crits
  • B.A.S.E Jumper
    • Reduced amount of air control while deployed by 50%
      Removed the ability to re-deploy the parachute once retracted (until the player lands on the ground again)
  • Mantreads
    • +75% push-force reduction now includes airblast
    • Added: +200% air control when blast jumping
  • Darwin’s Danger Shield
    • Counter ranged burn attacks (e.g. flares), and strengthen melee fights vs Pyros
    • Afterburn immunity
    • +50% fire resist
  • Razorback
    • Added: -100% overheal penalty
    • Added: Shield regenerates after 30 seconds
  • Vita-Saw
    • Added "Organs" collecting concept (... you know, hit someone with a saw, and out pops a vital organ which you then take, and hold). Each hit with the Vita-Saw harvests the victim's organs (shown on the HUD).
    • Added: On-death, preserve 15% ubercharge per Organ harvested. This effect caps at 60%.
  • Crusader's Crossbow
    • Ubercharge gain rate reduced in the same way that the Medigun's healing (and therefore, Ubercharge build rate) is - based on the last time the target was in combat
    • Reduced by a third when 1 - 10 seconds outside of combat, and scales up to normal over 10 - 15 seconds
  • All Miniguns
    • The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty would only be removed after 1 second of firing.
    • Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun-up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.
  • Gloves of Running Urgently
    • Added: Max-health is drained while item is active (-10/sec), and regenerated while holstered
    • Health will regenerate only the amount drained while active - minus any damage taken during that time
    • Each time the gloves are deployed, the drain rate is accelerated for a brief period of time
    • Removed: Marked-For-Death effect while active
    • Removed: 25% damage penalty
  • Eviction Notice
    • Added: Max-health is drained while item is active (-5/sec), and regenerated while holstered. Health will regenerate only the amount drained while active - minus any damage taken during that time.
    • Removed: 20% damage vulnerability
    • Fist of Steel
    • Added: 40% overheal reduction while active
    • Added: 40% healing rate penalty while active
  • Rescue Ranger
    • Ranged repairs now consume metal (at a 4-to-1 health-to-metal ratio, e.g. repairing 60 damage costs 15 metal)

The Official End of 2016 Saxton Hell Server Gathering + Raffle!
Click to join!
Saxton Hell[]
Freak Fortress Hell[]
Deathrun Hell #1[]
Deathrun Hell #2[]
Prophunt Hell[]
Zombie Hell[]
Dodgeball Hell[]
Jump Hell[]
Trading Hell[]
FortWar Hell[]
Randomizer Hell[]
Machine Hell #1[]
Machine Hell #2[]

max the wolf 5 hours ago 
howdy everyone my name is max and id like to say this is a awesome group
CS:GO? friend me up vikings
-ALEXANDRA- Aug 15 @ 6:04am 
Hi. Feel free to add me ^_^
xFaD3Dx Aug 6 @ 5:24pm 
Been playin more TF2 lately add me if ya want to play
ReM Aug 3 @ 11:14pm 
comment on my profile :D

for christ's sake fucking do it
Viclight Aug 1 @ 7:26pm 

Enter chat room
August 2, 2011
United States