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Sonic Robo Blast 2
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February 22nd 2012, I have been alone in the wilderness for several years now following 2.0's release. There is no sign of rescue, 2.1 is never going to be released. I am cold, hungry and I think wolves are following me.
Continuing my message from a couple of minutes ago, without trying to sound pushy or bossy or anything of the like, I shall now request the SRB2 developers in the name of my fellow SRB2 players to look into the issue of the in-game camera and try to solve this problem. As I mentioned in said previous message, these camera issues pose quite a problem, as they add unfair challenge to the game, thus reducing its playability and players' enjoyment.
Thank you and have a nice day!
Thank you and have a nice day!
Alright!
So, dear SRB2 developement team,
I wish you the best of luck while developing the next release of SRB2. I think it's safe to say that the entre SRB2 community is looking forward to the next realese of the game, but I feel the need to address an issue, with that issue being the in-game camera.
It's got some issues, especially in split-screen games, rendering the game ridiculously and unnececesarrily challenging whether in software mode or OpenGL, with or without analog control.
While I admit that the earlier releases of SRB2 had camera issues too, however, those were very rare and minor, and the camera issues in SRB2 2.0+ are much more serious. For example, if player 2 is in a narrow section of a level, under certain circumstances the camera for player 1 with show the exact same location, regardless of the actualy position of player 1. In other cases the camera stays in one position for a random period of time (the issue has been met in Deep Sea Act 1 most of the time).
So, dear SRB2 developement team,
I wish you the best of luck while developing the next release of SRB2. I think it's safe to say that the entre SRB2 community is looking forward to the next realese of the game, but I feel the need to address an issue, with that issue being the in-game camera.
It's got some issues, especially in split-screen games, rendering the game ridiculously and unnececesarrily challenging whether in software mode or OpenGL, with or without analog control.
While I admit that the earlier releases of SRB2 had camera issues too, however, those were very rare and minor, and the camera issues in SRB2 2.0+ are much more serious. For example, if player 2 is in a narrow section of a level, under certain circumstances the camera for player 1 with show the exact same location, regardless of the actualy position of player 1. In other cases the camera stays in one position for a random period of time (the issue has been met in Deep Sea Act 1 most of the time).
Merry Christmas from me and Amy. Also, I did not notice we had a Steam group until now. I'm great at this whole "community" thing...
Hey, anyone got a link to the SRB2 Maps that was re-created for TF2? I'd like to try them and, but I have no clue where they are at.
So... I don't go on the forum. Or chat. Or even play SRB2 anymore. Still, might as well join. +1 member. Expect me in TF2 matches.
